Midnight 12.1 arena
Survival Hunter PvP guide
How Survival Hunters actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.
Most taken PvP talent
Survival Tactics
80%
Main cooldown
Boomstick
93%
First defensive
Survival of the Fittest
34%
On the enemy healer
Freezing Trap
44%
Survival Hunter PvP talents
How often each PvP talent is taken. Click one for what it does.
Feign Death reduces damage taken by 90% for 2 sec.
Stings the target, dealing 52 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.
60s cooldown · lasts 3s in arena
Throw a Sticky Tar Bomb that coats your target's weapons with tar, disarming them for 4 sec. After 4 sec, Sticky Tar Bomb explodes onto nearby enemies. Other enemies that are hit by the explosion are affected by Sticky Tar Bomb but this effect cannot spread further.
A short-range shot that deals 1 damage, removes all harmful damage over time effects, and incapacitates the target for 3 sec. Any damage caused will remove the effect. Turns off your attack when used.
30s cooldown · lasts 3s in arena
Instantly clears all bleeds, poisons, and diseases from the target, and heals for 18% damage over 6 sec. Being attacked will stop you from using Mending Bandage.
Hurl a net at your enemy, rooting them for 6 sec. While within the net, the target's chance to hit is reduced by 80%. Any damage will break the net.
lasts 6s in arena
Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Survival Hunter talents and kit.
What Survival Hunters press when they go
The offensive cooldowns in their goes, and how often each one is in it.
Crowd control on the enemy healer during a go
-
Freezing Trap
44%
-
Intimidation
›
Freezing Trap
28%
-
Intimidation
13%
-
Binding Shot
6%
How Survival Hunters survive a go
Dies in
32%
of rounds. Every spec: 24%
Dies first in
20%
of rounds. Every spec: 17%
When a go lands on a Survival Hunter, the defensives pressed and how often:
Their own
-
Survival of the Fittest
34%
-
Exhilaration
30%
-
Roar of Sacrifice
24%
-
Aspect of the Turtle
18%
-
Gladiator's Medallion
16%
From their team
-
Holy Word: Serenity
16%
-
Blessing of Sacrifice
12%
-
Lay on Hands
6%
-
Blessing of Protection
6%
Survival Hunters as kickers
Survival Hunters stop 10% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 11%.
A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.
Survival Hunter 3v3 arena comps
The teams Survival Hunters play in most.
Play Survival Hunter? See this for your own games
The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Survival Hunter compares with the numbers on this page.
Get the app for Windows
Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 26 Oct 2026.