WoW Comps
Build a 3v3 Team
Pick a spec for each slot to compare your team's spells, cooldowns and crowd control side by side.
Turn a comp into a game plan: your opener, your go, and the defensives you need to force.
See players' plans →
Common picks
HEALER
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DPS
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DPS
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Death Knight
Demon Hunter
Druid
Evoker
Hunter
Mage
Monk
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
- 1 A game is a series of goes. Your team picks one enemy, locks their healer in crowd control, and presses its big damage buttons together. Then they try the same on you.
- 2 Press your big buttons together. Two cooldowns a few seconds apart give their healer time to heal through each one.
- 3 Their healer first, then the damage. Land the crowd control on their healer, and press your cooldowns while it holds.
- 4 The same kind of control gets shorter. The second of one kind on the same player lasts half as long; the third does nothing. Use a different kind, or wait 20 seconds.
- 5 When they go on you, one defensive at a time. Two pressed at once leave you nothing for their next go.
- 6 If the target will not die, change something. Swap to whoever has the fewest defensives left, or back off until your cooldowns are back.
- 7 Kick what matters. Their healer's heals during your go, and the crowd control they cast on your healer.
- 8 Use line of sight. A spell needs line of sight to its target. Behind a pillar you cannot be cast on, and your healer cannot heal you either.
- Check you have them: the arena basics check →
Pick a spec for all three slots to see how that team plays: who locks their healer, which buttons go together, and what to save.
Or see a common comp now: