Midnight 12.1 arena
Frost Death Knight PvP guide
How Frost Death Knights actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.
Most taken PvP talent
Strangulate
82%
Main cooldown
Pillar of Frost
100%
First defensive
Anti-Magic Shell
82%
On the enemy healer
Strangulate
52%
Frost Death Knight PvP talents
How often each PvP talent is taken. Click one for what it does.
Shadowy tendrils constrict an enemy's throat, silencing them for 4 sec.
45s cooldown ยท lasts 4s in arena
Anti-Magic Shell is now usable on allies and its cooldown is reduced by 10 sec.
Death Strike reduces all Physical damage taken by 25% for 4 sec.
Howling Blast applies Delirium, reducing the cooldown recovery rate of movement enhancing abilities by 50% for 12 sec.
Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.
Enemies within 8 yards of you become shrouded in winter, reducing the range of their spells and abilities by 30%.
Your Remorseless Winter and Chains of Ice apply Deathchill, rooting the target in place for 4 sec. Remorseless Winter All targets within 8 yards are afflicted with Deathchill when Remorseless Winter is cast. Chains of Ice When you Chains of Ice a target already afflicted by your Chains of Ice they will be afflicted by Deathchill.
Chains of Ice reduces the target's Haste by 8%. Frost Strike refreshes the duration of Chains of Ice.
Pillar of Frost grants you Remorseless Winter and increases its damage by 450% and its radius by 150%, but your movement speed is heavily reduced for its duration. Pillar of Frost's cooldown is increased by 15 sec.
Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Frost Death Knight talents and kit.
What Frost Death Knights press when they go
The offensive cooldowns in their goes, and how often each one is in it.
Crowd control on the enemy healer during a go
-
Strangulate
52%
-
Absolute Zero
13%
-
Blinding Sleet
›
Strangulate
9%
-
Blinding Sleet
9%
How Frost Death Knights survive a go
Dies in
28%
of rounds. Every spec: 24%
Dies first in
26%
of rounds. Every spec: 17%
When a go lands on a Frost Death Knight, the defensives pressed and how often:
Their own
-
Anti-Magic Shell
82%
-
Icebound Fortitude
37%
-
Lichborne
37%
-
Death Pact
32%
-
Gladiator's Medallion
29%
-
Anti-Magic Zone
25%
-
Wraith Walk
22%
From their team
-
Pain Suppression
36%
-
Evangelism
10%
-
Leap of Faith
10%
-
Blessing of Sacrifice
7%
-
Lay on Hands
7%
Frost Death Knights as kickers
Frost Death Knights stop 8% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 11%.
A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.
Frost Death Knight 3v3 arena comps
The teams Frost Death Knights play in most.
Play Frost Death Knight? See this for your own games
The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Frost Death Knight compares with the numbers on this page.
Get the app for Windows
Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 26 Oct 2026.