Spell Explorer
Blood Death Knight Spells
Explore Blood Death Knight spells, their cooldowns, and what modifies them.
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Death Knight
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Every talent and PvP talent for this spec. Greyed-out rows aren't in the standard build top players run; cooldowns and charges on the rest reflect that build.
| Spell | Description | Cooldown | Modifies / Enhances |
|---|---|---|---|
| Active Abilities | |||
| Crowd Control | |||
|
Asphyxiate Crowd Control Talent Priority |
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5. |
45s
|
— |
|
Blinding Sleet Crowd Control Talent Priority |
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6. |
60s
|
— |
|
Control Undead Crowd Control Talent Not selected |
Dominates the target undead creature up to level 91, forcing it to do your bidding for 300. |
—
|
— |
|
Gorefiend's Grasp Crowd Control Talent Priority |
Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location and Silencing them for 3. |
90s
|
— |
|
Strangulate Crowd Control PvP Talent Not selected Priority |
Shadowy tendrils constrict an enemy's throat, silencing them for 4 sec. |
45s
|
— |
| Defensive | |||
|
Anti-Magic Shell Defensive |
Surrounds you in an Anti-Magic Shell for 5, absorbing up to ≈30–48.3% of maximum health magic damage and preventing application of harmful magical effects. |
60s
|
Cooldown
Anti-Magic Barrier
-20s
Effect
Osmosis
Cooldown
Unyielding Will
+20s
Proc
Blood Feast
Proc
Vestigial Shell
Proc
Spellwarden
|
|
Anti-Magic Zone Defensive Talent Priority |
Places an Anti-Magic Zone for 6, reducing the magic damage taken by party or raid members by (varies)%. Some values above depend on the situation or aren't fully known. Check them in game. |
180s
240s
|
Cooldown
Assimilation
-60s
Proc
Assimilation
|
|
Dancing Rune Weapon Defensive Talent Priority |
Summons a rune weapon for 8 that mirrors your melee attacks and bolsters your defenses. While active, you gain 30% parry chance. |
90s
120s
|
Cooldown
Insatiable Blade
-30s
Effect
Everlasting Bond
Proc
Gift of the San'layn
Proc
The Blood is Life
Proc
Blood Mist
Proc
Transfusion
Proc
Dance of Midnight
Proc
Last Dance
|
|
Death Pact Defensive Talent |
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15. |
90s
120s
|
Cooldown
Death Defiance
-30s
|
|
Gladiator's Medallion Defensive Priority |
Removes all movement impairing effects and all effects which cause loss of control of your character. |
120s
|
— |
|
Icebound Fortitude Defensive Talent |
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8. |
120s
|
Proc
Bloody Fortitude
|
|
Vampiric Blood Defensive Talent Priority |
Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10. |
90s
|
Effect
Improved Vampiric Blood
Proc
Red Thirst
Proc
Umbilicus Eternus
|
| Mobility | |||
|
Wraith Walk Mobility Talent |
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%. |
60s
|
Effect
Vampiric Speed
Proc
Vampiric Speed
|
| Utility | |||
|
Mind Freeze Utility Talent Priority |
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5. |
15s
|
Charges
Coldthirst
Proc
Coldthirst
|
| Offensive | |||
|
Abomination Limb Offensive Talent Not selected |
Sprout an additional limb, pulling enemies further than 8 yds from you every 1 sec. The same enemy can only be pulled once every 4. |
120s
|
— |
|
Blood Boil Offensive Talent Priority |
Deals ≈164% of Attack Power Shadow damage and infects all enemies within 10 yds with Blood Plague. Blood Plague A shadowy disease that drains ≈267.8% of Attack Power health from the target over 24. Some values above depend on the situation or aren't fully known. Check them in game. |
7.5s
· 2 charges
|
Effect
Brittle
Effect
Sanguine Ground
Effect
Boiling Point
Proc
Hemostasis
Proc
Boiling Point
Proc
Plague Infusion
|
|
Consumption Offensive Talent Not selected Priority |
Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals 5 Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you. I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering. II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering. III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering. |
45s
|
— |
|
Death Strike Offensive Talent Priority |
Focuses dark power into a strike that deals ≈176.1% of Attack Power Physical damage and heals you for 20% of all damage taken in the last 5 sec, minimum 7% of maximum health. Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
Effect
Ossuary
Effect
Hemostasis
Effect
Voracious
Effect
Improved Death Strike
Effect
Brittle
Effect
Sanguine Ground
Effect
Blood Draw
Effect
Deadly Reach
Proc
Voracious
Proc
Blood Draw
Proc
Coagulopathy
Proc
Vampiric Strike
Proc
Lifeblood
Proc
Ossuary
Proc
Hemostasis
Proc
Frenzied Bloodthirst
Proc
Bloodforged Armor
|
|
Heart Strike Offensive Talent Priority |
Instantly strike the target and 1 other nearby enemy, causing 120 Physical damage, and reducing enemies' movement speed by 20% for 8 Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. |
3s
|
Effect
Brittle
Effect
Improved Heart Strike
Effect
Sanguine Ground
Effect
Vampiric Strike
Effect
Gift of the San'layn
Proc
Vampiric Strike
Proc
Incite Terror
Proc
Bloodied Blade
Proc
Boiling Point
Proc
Heartbreaker
Proc
Dance of Midnight
Proc
Cleaving Strikes
Proc
Gift of the San'layn
|
|
Marrowrend Offensive Talent Priority |
Smash the target, dealing ≈220.7% of Attack Power Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by ≈180% of Strength, and your Haste by (varies)%. Each melee attack against you consumes a charge. Lasts 30 or until all charges are consumed. Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
Effect
Brittle
Effect
Sanguine Ground
|
|
Reaper's Mark Offensive Talent Not selected Priority |
Viciously slice into the soul of your enemy, dealing 40 Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 or reaching 40 stacks, the mark explodes, dealing 40 damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies. |
45s
|
Effect
Brittle
Effect
Sanguine Ground
|
| Other | |||
|
Bloodforged Armor Other PvP Talent |
Death Strike reduces all Physical damage taken by 25% for 4 sec. |
—
|
— |
|
Dark Simulacrum Other PvP Talent Not selected |
Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. |
—
|
— |
|
Death Chain Other PvP Talent Not selected |
Chains 4 enemies together, dealing 61.3 Shadow damage and causing 20% of all damage taken to also be received by the others in the chain. Lasts for 10 sec. |
—
|
— |
|
Decomposing Aura Other PvP Talent |
All enemies within 8 yards slowly decay, losing up to 3% of their max health every 2 sec. Max 5 stacks. Lasts 6 sec. |
—
|
— |
|
Last Dance Other PvP Talent |
Reduces the cooldown of Dancing Rune Weapon by 50% and its duration by 25%. |
—
|
— |
|
Murderous Intent Other PvP Talent Not selected |
You focus the assault on this target, increasing their damage taken by 3% for 10 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 6 times. Your melee attacks refresh the duration of Focused Assault. |
—
|
— |
|
Price of Progress Other PvP Talent Not selected |
You sacrifice 1% of your health every (varies) sec and in exchange you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks. Lasts (varies). Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
Effect
Vampiric Speed
|
|
Raise Dead Other Talent Priority |
Raises a geist to fight by your side. You can have a maximum of one geist at a time. Lasts 60. |
120s
|
— |
|
Spellwarden Other PvP Talent |
Anti-Magic Shell is now usable on allies and its cooldown is reduced by 10 sec. |
—
|
— |
| Buffs & Passives | |||
| Crowd Control | |||
|
Ice Prison Crowd Control Talent Not selected |
Chains of Ice now also roots enemies for 4 but its cooldown is increased to 12 sec. |
—
|
— |
| Defensive | |||
|
Blood Draw Defensive Talent |
When you fall below 30% health you drain 10 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8. Can only occur every 120. |
—
|
— |
|
Blood-Soaked Ground Defensive Talent Not selected |
While you are within your Death and Decay, your physical damage taken is reduced by 8% and your chance to gain Vampiric Strike is increased by 5%. |
—
|
— |
|
Brittle Defensive Talent |
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5. |
—
|
— |
|
Gloom Ward Defensive Talent |
Absorbs are 15% more effective on you. |
—
|
— |
|
Incite Terror Defensive Talent |
Vampiric Strike and Heart Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15. Vampiric Strike benefits from Incite Terror at 400% effectiveness. |
—
|
— |
|
Newly Turned Defensive Talent Not selected |
Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health. |
—
|
— |
|
Null Magic Defensive Talent |
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%. |
—
|
— |
|
Perseverance of the Ebon Blade Defensive Talent |
When Crimson Scourge is consumed, damage taken is reduced by 4% for 10. |
—
|
— |
|
Purgatory Defensive Talent |
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 240. |
—
|
— |
|
Rot and Wither Defensive PvP Talent Not selected |
Your Death's Due rots enemies each time it deals damage, absorbing healing equal to 100% of damage dealt. |
—
|
— |
|
Rune Carved Plates Defensive Talent Not selected |
Each Rune spent reduces the magic damage you take by 0% and each Rune generated reduces the physical damage you take by 0% for 5, up to 5 times. Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
— |
|
Runic Protection Defensive Talent |
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%. |
—
|
— |
|
Suppression Defensive Talent |
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6. |
—
|
— |
|
Unyielding Will Defensive Talent |
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec. |
—
|
— |
|
Veteran of the Third War Defensive Talent |
Stamina increased by 20%. Damage taken reduced by (varies)%. Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
— |
|
Will of the Necropolis Defensive Talent |
Damage taken below 30% Health is reduced by 20%. |
—
|
— |
| Mobility | |||
|
Vampiric Speed Mobility Talent |
Death's Advance and Wraith Walk movement speed bonuses are increased by 10%. Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5. |
—
|
— |
| Offensive | |||
|
Blood Mist Offensive Talent |
When you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8, increasing your Parry by 5%. Deals 20 Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets. |
—
|
Proc
Sanguinary Burst
|
|
Bloody Reflection Offensive Talent |
While Blood Shield is active, taking direct damage reflects 65 Shadow damage back to the attacker. Blood Shield can now absorb up to 65% of your maximum health. |
—
|
— |
|
Dance of Midnight Offensive Talent |
While Dancing Rune Weapon is active, Parrying an attack has a 100% chance to make your next Heart Strike cost no Runes and deal 150% increased damage. |
—
|
— |
|
Desecrate Offensive Talent |
Death and Decay deals its damage 100% faster. |
—
|
— |
|
Enfeeble Offensive Talent |
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6. |
—
|
— |
|
Exterminate Offensive Talent Not selected Priority |
After Reaper's Mark explodes, your next 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for 100 Shadowfrost damage (varies by condition — check in-game) the second scythe strikes all enemies around your target for 100 Shadowfrost damage and applies Blood Plague. Deals reduced damage beyond 8 targets. Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
— |
|
Icy Talons Offensive Talent |
Your Runic Power spending abilities increase your melee attack speed by 6% for 10, stacking up to 3 times. |
—
|
— |
|
Infliction of Sorrow Offensive Talent Priority |
When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by (varies by condition — check in-game) sec(varies by condition — check in-game) Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
Proc
Transfusion
|
|
Insidious Chill Offensive Talent |
Your auto-attacks reduce the target's auto-attack speed by 5% for 30, stacking up to 4 times. |
—
|
— |
|
Soul Rupture Offensive Talent Not selected |
When Reaper's Mark explodes, it deals 10% of the damage dealt to nearby enemies. |
—
|
— |
|
Subduing Grasp Offensive Talent Not selected |
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6. |
—
|
— |
|
The Blood is Life Offensive Talent |
Dancing Rune Weapon summons a Blood Beast to attack your enemy for 10. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets. |
—
|
— |
|
Transfusion Offensive Talent |
Vampiric Strike increases the damage of (varies by condition — check in-game) by (varies by condition — check in-game)% for 8.(varies by condition — check in-game) Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
— |
|
Unholy Momentum Offensive Talent |
Increases Haste by 2%. |
—
|
— |
|
Vampiric Strike Offensive Talent Priority |
Your Death Coil and Death Strike have a 25% chance to make your next Heart Strike become Vampiric Strike. Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1%, up to 5% for 20. |
—
|
Proc
Infliction of Sorrow
Proc
Gift of the San'layn
Proc
Incite Terror
Proc
Visceral Strength
Proc
Transfusion
Proc
Inevitable
|
|
Wave of Souls Offensive Talent Not selected |
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing 5 Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15, stacking up to 2 times, and it is always a critical strike on its way back. |
—
|
— |
| Other | |||
|
Anti-Magic Barrier Other Talent |
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%. |
—
|
— |
|
Assimilation Other Talent |
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec. |
—
|
— |
|
Bind in Darkness Other Talent Not selected |
Blood Boil deals 50% increased damage, and is now Shadowfrost. Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike. |
—
|
— |
|
Blood Bond Other Talent Not selected |
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for (varies)% of your maximum health every sec. Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
— |
|
Blood Feast Other Talent |
Anti-Magic Shell heals you for 100% of the damage it absorbs. |
—
|
— |
|
Blood Scent Other Talent |
Increases Leech by 3%. |
—
|
— |
|
Bloodied Blade Other Talent |
Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4% for 15. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 300% effectiveness, and increases your Strength by 10% for 6. |
—
|
— |
|
Bloodshot Other Talent |
While Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%. |
—
|
— |
|
Bloodworms Other Talent |
Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you. |
—
|
— |
|
Bloody Fortitude Other Talent |
Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health. Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec. |
—
|
— |
|
Boiling Point Other Talent |
Heart Strike has a chance to make your next Blood Boil empowered, dealing 50% increased damage and echoing after 3 sec. |
—
|
— |
|
Bone Collector Other Talent |
When you would pull an enemy generate 1 charge of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by ≈180% of Strength, and your Haste by (varies)%. Each melee attack against you consumes a charge. Lasts 30 or until all charges are consumed. Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
— |
|
Carnage Other Talent Not selected |
Consumption now contributes to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset. |
—
|
— |
|
Cleaving Strikes Other Talent |
Heart Strike hits up to 3 additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for 4 sec. |
—
|
— |
|
Coagulopathy Other Talent |
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 10% for 15, stacking up to 4 times. |
—
|
— |
|
Coldthirst Other Talent |
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec. |
—
|
— |
|
Dark Talons Other Talent Not selected |
Marrowrend and Heart Strike have a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec. Runic Power spending abilities count as Shadowfrost while Icy Talons is active. |
—
|
— |
|
Deadly Reach Other Talent |
Death Strike hits an additional 2 enemies at (varies)% effectiveness. Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
— |
|
Death Defiance Other Talent |
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active. |
—
|
— |
|
Death Notes Other Talent Not selected |
Raise Ally costs 30 less Runic Power. |
—
|
— |
|
Death's Echo Other Talent |
Death's Advance, Death and Decay, and Death Grip have 1 additional charge. |
—
|
— |
|
Death's Messenger Other Talent Not selected |
Reduces the cooldowns of Lichborne and Raise Dead by 30 sec. |
—
|
— |
|
Death's Reach Other Talent Not selected |
Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip. |
—
|
— |
|
Deathly Blows Other Talent Not selected |
(varies by condition — check in-game) Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
— |
|
Echoing Fury Other Talent Not selected |
Reaper's Mark deals 5% increased damage. Casting (varies by condition — check in-game) grants (varies by condition — check in-game) stacks of Exterminate with (varies by condition — check in-game)% first scythe and (varies by condition — check in-game)% second scythe effectiveness. Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
— |
|
Everlasting Bond Other Talent |
Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 4 sec. |
—
|
— |
|
Expelling Shield Other Talent Not selected |
When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6. |
—
|
— |
|
Foul Bulwark Other Talent |
Each charge of Bone Shield increases your maximum health by 1%. |
—
|
— |
|
Frenzied Bloodthirst Other Talent |
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 5% per stack. |
—
|
— |
|
Frigid Resolve Other Talent Not selected |
The effectiveness of Permafrost is increased by (varies by condition — check in-game)%(varies by condition — check in-game) Permafrost Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt. Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
— |
|
Gift of the San'layn Other Talent |
While Dancing Rune Weapon is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 200%, and Vampiric Strike replaces your Heart Strike for the duration. |
—
|
— |
|
Grim Reaper Other Talent Not selected |
Reaper's Mark initial strike grants 3 charges of Bone Shield. Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health. |
—
|
— |
|
Grip of the Dead Other Talent |
Defile reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec. |
—
|
— |
|
Heartbreaker Other Talent |
Your Heart Strike generates 2 additional Runic Power per target hit. |
—
|
— |
|
Hemostasis Other Talent |
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times. |
—
|
— |
|
Improved Bone Shield Other Talent |
Bone Shield increases your Haste by 10% and it can stack 2 additional times. |
—
|
— |
|
Improved Death Strike Other Talent |
Death Strike's cost is reduced by 5, and its healing is increased by 15%. |
—
|
— |
|
Improved Heart Strike Other Talent |
Heart Strike damage increased by 15%. |
—
|
— |
|
Improved Vampiric Blood Other Talent |
Vampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec. |
—
|
— |
|
Inevitable Other Talent |
Blood Plague deals up to 30% increased damage based on the target's missing health. |
—
|
— |
|
Insatiable Blade Other Talent |
Dancing Rune Weapon's cooldown is reduced by 30 sec and now generates 5 Bone Shield charges. |
—
|
— |
|
Iron Heart Other Talent |
Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage. |
—
|
— |
|
Leeching Strike Other Talent Not selected |
Heart Strike heals you for 0.3% health for each enemy hit while affected by Blood Plague. |
—
|
— |
|
Lifeblood Other Talent |
Death Strike heals for an additional 20% of its healing over 5. |
—
|
— |
|
March of Darkness Other Talent Not selected |
Death's Advance grants an additional 25% movement speed over the first 3. Movement speed while using Price of Progress is increased by 5%. |
—
|
— |
|
Osmosis Other Talent |
Anti-Magic Shell increases healing received by 15%. |
—
|
— |
|
Ossuary Other Talent |
While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 0 Runic Power. Additionally, your maximum Runic Power is increased by 10. Some values above depend on the situation or aren't fully known. Check them in game. |
—
|
— |
|
Pact of the Deathbringer Other Talent Not selected |
When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min. When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec. |
—
|
— |
|
Pact of the San'layn Other Talent |
You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires. |
—
|
— |
|
Permafrost Other Talent |
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt. |
—
|
— |
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Plague Infusion Other Talent |
Your Blood Plague critical hits have a chance to reduce the cooldown of your Blood Boil by 0.3 sec. |
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Proliferating Chill Other Talent |
Chains of Ice affects 1 additional nearby enemy. |
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Rapid Decomposition Other Talent |
Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 85% more Health. |
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Reaper's Onslaught Other Talent Not selected |
Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Marrowrends empowered by Exterminate is reduced by 1. |
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Red Thirst Other Talent |
Reduces the cooldown on Vampiric Blood by 2 sec per 10 Runic Power spent. |
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Relish in Blood Other Talent |
While Crimson Scourge is active, your next Death and Decay heals you for 1 health per Bone Shield charge and you immediately gain 10 Runic Power. |
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Rune Mastery Other Talent |
Consuming a Rune has a chance to increase your Strength by 3% for 8. |
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Runic Attenuation Other Talent |
Auto attacks have a chance to generate 3 Runic Power. |
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Sanguinary Burst Other Talent |
When Blood Mist ends it deals 2 Shadow damage to (varies) nearby enemies, healing you for (varies)% of the damage dealt. The damage is increased by 2% for every 1 Runic Power spent while Blood Mist was active. Some values above depend on the situation or aren't fully known. Check them in game. |
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Sanguine Ground Other Talent |
You deal 6% more damage and receive 5% more healing while standing in your Death and Decay. |
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Sanguine Scent Other Talent Not selected |
Your Death Coil and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health. |
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Swift and Painful Other Talent Not selected |
If no enemies are struck by Soul Rupture, you gain 15% Strength for 8. Wave of Souls is 100% more effective on the main target of your Reaper's Mark. |
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Thrill of Blood Other Talent |
Essence of the Blood Queen additionally increases your Mastery by (varies by condition — check in-game)% per stack. (varies by condition — check in-game) increased damage. Some values above depend on the situation or aren't fully known. Check them in game. |
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Umbilicus Eternus Other Talent |
After Vampiric Blood expires, you absorb damage equal to 6 times the damage your Blood Plague dealt during Vampiric Blood. |
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Unholy Bond Other Talent |
Increases the effectiveness of your Runeforge effects by 20%. |
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Unholy Endurance Other Talent |
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec. |
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Vampiric Aura Other Talent Not selected |
Your Leech is increased by 2%. While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds. |
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Vestigial Shell Other Talent |
Casting Anti-Magic Shell grants (varies) nearby allies a Lesser Anti-Magic Shell that Absorbs up to ≈425% of Attack Power magic damage and reduces the duration of harmful Magic effects against them by 50%. Some values above depend on the situation or aren't fully known. Check them in game. |
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Visceral Strength Other Talent |
When Crimson Scourge is consumed, you gain 6% Strength for 12. |
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Voracious Other Talent |
Death Strike's healing is increased by 5% and grants you 15% Leech for 8. |
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Wither Away Other Talent Not selected |
Blood Plague deals its damage 100% faster, and the second scythe of Exterminate applies Blood Plague. |
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Also affected by baseline class passives (apply broadly, not specific to any one ability above): Blood Death Knight, Death Knight