Games / World of Warcraft: The War Within
Discipline Priest: Fade & Death Matchup Timing
Player-dictated notes on Fade / Shadow Word: Death timing decisions vs Mage, Hunter, and Paladin in Arena. Resolved strictly against this project's local SimulationCraft spell data — no internet lookups, no AI-filled gaps. Where project data could not confirm a name or number, it is reported as unresolved rather than guessed.
by MindCollector
15
Questions
23min
Est. Time
Expert
Difficulty
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Guide
Matchup Notes
Every own-kit and opponent ability named below now has a live entry in this module's Spells section (see the bottom of this page) — cooldowns, ranges, and modifiers are resolved directly from the project's spell data rather than frozen into this prose, so check there for exact numbers. The one exception is Polymorph and Snowdrift (below) — both are confirmed absent from the project's Mage spell data entirely, so neither has a Spells entry to check.
Vs Mage
Save Shadow Word: Death for the mage's Polymorph — landing a hard CC on the mage while Polymorph's Incapacitate category is active puts that whole category on diminishing returns, meaning the mage can only land a half-duration Polymorph again within the current 16 second DR reset window. (This DR-timer number is a general PvP system rule rather than a Polymorph-specific spell value, and matches what was dictated exactly.) Polymorph's own name was already correct in the dictation, but it doesn't appear anywhere in the project's Mage spell data (filtered or raw) — its exact duration/range can't be confirmed from project data, though the DR logic above doesn't depend on that number.
Fade is used against two different mage effects: Dragon's Breath (a Disorient — see the Spells section below for its exact shape/duration/cooldown), and Snowdrift, the frost school's slow/stun setup. Snowdrift's name is player-confirmed rather than project-data-verified — it doesn't appear in either the filtered or raw Mage spell data, same as Polymorph — so treat the name as settled but its exact mechanics (duration, slow%, stun trigger) as still unresolved.
Vs Hunter
If the hunter starts looking at you or repositioning in a way that signals they're about to trap you, you may be able to Fade the pet's Intimidation stun. If you reposition, the further away you are from the hunter, the harder it is for them to land Freezing Trap on you.
If the hunter is positioned near you and applying a slow, they're either trying to bait Shadow Word: Death out before trapping you, or — if you delay Death — they can catch you on your next global. So either wait, then Death; or Fade, then Angelic Feather, then Fear the hunter.
Vs Paladin
Position far enough away that the paladin has to telegraph Hammer of Justice before it's in its 10 yard range.
Since Hammer of Justice has that limited range, when the paladin uses Divine Steed to close the distance, Fade as they come within Hammer of Justice range. Sometimes they'll close in, bait the Fade out, then land Hammer of Justice anyway. In that situation, it's better — as the paladin closes in — to Fade, Angelic Feather, run toward the paladin, then Fear.
The original dictation ends this section with "fear the hunter" rather than "fear the paladin" — likely a slip carried over from the Vs Hunter section above, preserved here rather than silently corrected. Verify which target was actually intended before treating this as settled.
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Cooldowns and charges below reflect this guide's Discipline talent build.
Spells
Full detail for every ability named in this guide, plus what modifies or enhances each one — pulled live from the current game data, not frozen at authoring time.
| Spell | Description | Cooldown | Modifies / Enhances |
|---|---|---|---|
| Active Abilities | |||
| Crowd Control | |||
|
Dominate Mind #205364 Crowd Control Not selected |
Controls a mind up to 1 level above yours for 30 while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings. This spell shares diminishing returns with other disorienting effects. |
30s
|
— |
|
Dragon's Breath #31661 Crowd Control Not selected |
Enemies in a 12 yd cone in front of you take ≈67% of Spell Power Fire damage and are disoriented for 4. Damage will cancel the effect. Always deals a critical strike and contributes to Hot Streak. Some values above vary by condition or aren't fully known — check in-game. |
45s
|
— |
|
Freezing Trap #187650 Crowd Control Not selected |
Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60. Damage may break the effect. Limit 1. Trap will exist for 60. |
30s
|
— |
|
Hammer of Justice #853 Crowd Control Not selected |
Stuns the target for 6. |
45s
|
— |
|
Intimidation #19577 Crowd Control Not selected |
Commands your pet to intimidate the target stunning your target for 5 and nearby enemies for 1.1 sec. |
60s
|
— |
|
Psychic Scream #8122 Crowd Control Not selected |
Lets out a psychic scream, causing all enemies within (varies) yards to flee, disorienting them for 8. Damage may interrupt the effect. Some values above vary by condition or aren't fully known — check in-game. |
40s
|
Proc
Psychic Voice
Proc
Sheer Terror
|
| Defensive | |||
|
Fade #586 Defensive Not selected |
Fade out, removing all your threat and reducing enemies' detection range against you for 10. |
30s
|
Proc
Fade
Proc
Phantasm
Proc
Translucent Image
Proc
Improved Fade
Proc
Phase Shift
|
|
Power Word: Barrier #62618 Defensive Not selected |
Summons a holy barrier to protect all allies at the target location for 10, reducing all damage taken by -20% and preventing damage from delaying spellcasting. |
180s
|
— |
| Mobility | |||
|
Angelic Feather #121536 Mobility Not selected |
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5. When an ally walks through a feather, you are also granted (varies)% of its effect. Only 3 feathers can be placed at one time. Some values above vary by condition or aren't fully known — check in-game. |
20s
· 3 charges
|
— |
|
Divine Steed #190784 Mobility Not selected |
Leap atop your Charger for 3, increasing movement speed by 100%. Usable while indoors or in combat. |
45s
|
— |
| Offensive | |||
|
Shadow Word: Death #32379 Offensive Not selected |
A word of dark binding that inflicts ≈85% of Spell Power Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health.(varies by condition — check in-game)(varies by condition — check in-game) Some values above vary by condition or aren't fully known — check in-game. |
10s
|
Proc
Shadow Word: Death
Proc
Shadowfiend
Proc
Inescapable Torment
Proc
Expiation
Proc
Death's Torment
|
| Buffs & Passives | |||
| Crowd Control | |||
|
Void Tendrils #1250691 Crowd Control Not selected |
Call shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4. |
—
|
— |
| Defensive | |||
|
Pain Transformation #372991 Defensive Not selected |
Pain Suppression also heals your target for 15% of their maximum health and applies Atonement. |
—
|
— |
| Other | |||
|
Bright Pupil #390684 Other Not selected |
Reduces the cooldown of Power Word: Radiance by 3 sec. |
—
|
— |
|
Divine Feathers #440670 Other Not selected |
Your Angelic Feathers increase movement speed by an additional 10%. When an ally walks through your Angelic Feather, you are also granted 100% of its effect. |
—
|
— |
|
Focused Power #1249230 Other Not selected |
Increases the damage of your spells by 3%. |
—
|
— |
|
Mindbender #1280137 Other Not selected |
Evangelism summons a Mindbender to attack a nearby target for 12. Generates 0.1% Mana each time the Mindbender attacks. Some values above vary by condition or aren't fully known — check in-game. |
60s
|
Proc
Inescapable Torment
|
|
Petrifying Scream #55676 Other Not selected |
Psychic Scream causes enemies to tremble in place instead of fleeing in fear. |
—
|
— |
|
Prophet's Will #433905 Other Not selected |
(varies by condition — check in-game) more effective when cast on yourself. Some values above vary by condition or aren't fully known — check in-game. |
—
|
— |
Also affected by baseline class passives (apply broadly, not specific to any one ability above): Discipline Priest, Hunter