YouTube, but it could not be opened from where it was saved. Choose it if it has moved.| 0:02 | them | Spell Reflection Arms Warrior |
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| 0:08 | them | Ret Paladin 100% → 51% · cooldowns Cooldowns: Force of Nature (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Incarnation: Chosen of Elune (Balance Druid), Incarnation: Chosen of Elune (Balance Druid), Tip the Scales (Pres Evoker)
Control: Cyclone on MM Hunter, Storm Bolt on Disc Priest, Intimidating Shout on Disc Priest Answered with: Divine Protection (Ret Paladin), Pain Suppression (Disc Priest) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Control ready: Freezing Trap, Intimidation, Binding Shot, Chimaeral Sting Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade Control ready: Psychic Scream Ret Paladin
free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Divine Protection, Blessing of Sacrifice, Blessing of Freedom Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Force of Nature (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Incarnation: Chosen of Elune (Balance Druid), Incarnation: Chosen of Elune (Balance Druid), Tip the Scales (Pres Evoker)
Answered with: Divine Protection (Ret Paladin), Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:10 | them | Old go on Ret Paladin Force of Nature, Avatar, Colossus Smash, Bladestorm, Incarnation: Chosen of Elune, Incarnation: Chosen of Elune, Cyclone > cross, Storm Bolt > healer, Tip the Scales, Intimidating Shout > healer, Shockwave > target, Cyclone > healer, Sleep Walk > cross |
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| 0:13 | you | Old go on Balance Druid Trueshot, Intimidation > healer, Freezing Trap > healer, Avenging Wrath, Divine Toll, Volley, Power Infusion, Hammer of Justice > target, Avenging Wrath, Scatter Shot > cross, Ultimate Penitence, Intimidation > healer, Freezing Trap > healer, Psychic Scream > healer, Volley, Avenging Wrath, Binding Shot > healer, Binding Shot > cross, Divine Toll, Trueshot, Avenging Wrath, Scatter Shot > cross, Intimidation > healer, Freezing Trap > healer, Psychic Scream > target, Psychic Scream > healer, Volley, Avenging Wrath, Binding Shot > cross, Power Infusion, Divine Toll, Freezing Trap > healer, Psychic Scream > healer, Scatter Shot > cross, Avenging Wrath, Hammer of Justice > target, Volley, Trueshot |
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| 0:15 | you | Divine Protection Ret Paladin |
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| 0:19 | you | Pain Suppression Disc Priest on Ret Paladin |
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| 0:22 | you | Balance Druid 91% → 42% · cooldowns Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker Answered with: Time Dilation (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout Interrupt ready: Pummel Control ready: Shockwave, Intimidating Shout, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Answered with: Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:22 | you | Pres Evoker 100% → 72% · cooldowns Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker Answered with: Time Dilation (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout Interrupt ready: Pummel Control ready: Shockwave, Intimidating Shout, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Answered with: Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:23 | you | Arms Warrior 100% → 53% · cooldowns Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest)
Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Hammer of Justice on Balance Druid Answered with: Time Dilation (Pres Evoker), Barkskin (Balance Druid) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout Interrupt ready: Pummel Control ready: Shockwave, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest)
Answered with: Time Dilation (Pres Evoker), Barkskin (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:27 | them | Time Dilation Pres Evoker on Arms Warrior |
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| 0:32 | you | Balance Druid 100% → 62% · cooldowns Cooldowns: Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin)
Control: Hammer of Justice on Balance Druid Answered with: Barkskin (Balance Druid) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Shockwave, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration Control ready: Incapacitating Roar, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin)
Answered with: Barkskin (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:32 | you | Pres Evoker 100% → 71% · cooldowns Cooldowns: Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin)
Control: Hammer of Justice on Balance Druid Answered with: Barkskin (Balance Druid) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Shockwave, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration Control ready: Incapacitating Roar, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin)
Answered with: Barkskin (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:34 | them | Ret Paladin 98% → 75% · control, no cooldown Shockwave on Ret Paladin, Cyclone on the healer, 3s apart
Control: Shockwave on Ret Paladin, Cyclone on Disc Priest, Sleep Walk on MM Hunter How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Control ready: Binding Shot, Chimaeral Sting Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade Control ready: Psychic Scream Ret Paladin
locked: Shockwave, 1s left
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: none, all control
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:39 | them | Barkskin Balance Druid |
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| 0:51 | you | Balance Druid 93% → 57% · cooldowns Cooldowns: Avenging Wrath (Ret Paladin)
Control: Hammer of Justice on Balance Druid How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Storm Bolt, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Avenging Wrath (Ret Paladin)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:52 | them | Old go on MM Hunter Cyclone > cross, Force of Nature, Cyclone > cross, Champion's Spear, Colossus Smash, Deep Breath, Cyclone > healer, Storm Bolt > cross, Cyclone > healer, Avatar, Bladestorm, Cyclone > cross |
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| 0:54 | them | MM Hunter 100% → 78% · cooldowns Cooldowns: Force of Nature (Balance Druid)
Control: Cyclone on Ret Paladin, Cyclone on Ret Paladin How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Control ready: Freezing Trap, Binding Shot Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade Control ready: Psychic Scream Ret Paladin
locked: Cyclone, 4s left
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice Control ready: Blinding Light Spent
Cooldowns: Force of Nature (Balance Druid)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:58 | them | Gladiator's Medallion Arms Warrior |
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| 0:59 | you | Balance Druid 100% → 67% · cooldowns Cooldowns: Avenging Wrath (Ret Paladin)
Control: Scatter Shot on Arms Warrior Answered with: Gladiator's Medallion (Arms Warrior), Obsidian Scales (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Storm Bolt, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Avenging Wrath (Ret Paladin)
Answered with: Gladiator's Medallion (Arms Warrior), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:02 | them | Obsidian Scales Pres Evoker on Balance Druid |
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| 1:02 | you | Fade Disc Priest |
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| 1:05 | you | Balance Druid 92% → 59% · cooldowns Cooldowns: Ultimate Penitence (Disc Priest)
Control: Scatter Shot on Arms Warrior, Intimidation on Pres Evoker How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Storm Bolt, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Ultimate Penitence (Disc Priest)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:06 | you | Arms Warrior 100% → 74% · cooldowns Scatter Shot on Arms Warrior, Intimidation on the healer, 15.1s apart
Cooldowns: Ultimate Penitence (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin) Control: Scatter Shot on Arms Warrior, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Psychic Scream on Pres Evoker Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Storm Bolt, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Ultimate Penitence (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:07 | them | Ret Paladin 100% → 55% · cooldowns Storm Bolt on Ret Paladin, Cyclone on the healer, 1.5s apart
Cooldowns: Champion's Spear (Arms Warrior), Colossus Smash (Arms Warrior), Deep Breath (Pres Evoker), Avatar (Arms Warrior), Bladestorm (Arms Warrior) Control: Cyclone on Ret Paladin, Cyclone on Disc Priest, Storm Bolt on Ret Paladin, Cyclone on Disc Priest Answered with: Gladiator's Medallion (Disc Priest), Pain Suppression (Disc Priest) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Control ready: Freezing Trap, Intimidation, Binding Shot Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith Control ready: Psychic Scream Ret Paladin
free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice Interrupt ready: Rebuke Control ready: Blinding Light Spent
Cooldowns: Champion's Spear (Arms Warrior), Colossus Smash (Arms Warrior), Deep Breath (Pres Evoker), Avatar (Arms Warrior), Bladestorm (Arms Warrior)
Answered with: Gladiator's Medallion (Disc Priest), Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:16 | you | Balance Druid 85% → 26% · cooldowns Cooldowns: Volley (MM Hunter)
Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Psychic Scream on Pres Evoker Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Storm Bolt, Shockwave Balance Druid
free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration Control ready: Incapacitating Roar, Mass Entanglement Pres Evoker
locked: Freezing Trap, 3s left
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Volley (MM Hunter)
Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:16 | you | Gladiator's Medallion Disc Priest |
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| 1:18 | them | Gladiator's Medallion Pres Evoker |
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| 1:19 | them | Time Dilation Pres Evoker on Balance Druid |
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| 1:21 | them | MM Hunter 100% → 69% · cooldowns Cooldowns: Avatar (Arms Warrior), Bladestorm (Arms Warrior)
Control: Cyclone on Disc Priest, Storm Bolt on Ret Paladin, Cyclone on Disc Priest, Cyclone on Ret Paladin Answered with: Pain Suppression (Disc Priest) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Control ready: Binding Shot Disc Priest
locked: Cyclone, 2s left
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith Ret Paladin
locked: Storm Bolt, 1s left
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Avatar (Arms Warrior), Bladestorm (Arms Warrior)
Answered with: Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:22 | you | Pain Suppression Disc Priest on Ret Paladin |
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| 1:25 | you | Balance Druid 99% → 63% · cooldowns Cooldowns: Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Control: Psychic Scream on Pres Evoker, Binding Shot on Pres Evoker, Binding Shot on Arms Warrior How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Shockwave Balance Druid
free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement Pres Evoker
free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:32 | you | Balance Druid 93% → 65% · cooldowns Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Control: Binding Shot on Pres Evoker, Binding Shot on Arms Warrior How it was built
Their side as it started
Arms Warrior
locked: Binding Shot, 1s left
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Shockwave, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement Pres Evoker
free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:35 | them | MM Hunter 100% → 60% · control, no cooldown Control: Cyclone on Ret Paladin
How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Disc Priest
free
Defensives ready: Desperate Prayer, Leap of Faith, Fade Ret Paladin
free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice, Blessing of Freedom Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: none, all control
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:36 | you | Balance Druid 88% → 38% · cooldowns Cooldowns: Divine Toll (Ret Paladin)
Control: Binding Shot on Pres Evoker, Binding Shot on Arms Warrior Answered with: Rallying Cry (Arms Warrior) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Shockwave Balance Druid
free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge Pres Evoker
free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Divine Toll (Ret Paladin)
Answered with: Rallying Cry (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:43 | them | Ret Paladin 100% → 52% · cooldowns Cooldowns: Force of Nature (Balance Druid)
Control: Sleep Walk on MM Hunter, Cyclone on MM Hunter, Intimidating Shout on Ret Paladin, Shockwave on MM Hunter Answered with: Roar of Sacrifice (MM Hunter) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Control ready: Freezing Trap Disc Priest
free
Defensives ready: Desperate Prayer, Leap of Faith, Fade Ret Paladin
free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Force of Nature (Balance Druid)
Answered with: Roar of Sacrifice (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:43 | them | Rallying Cry Arms Warrior |
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| 1:44 | you | Balance Druid 100% → 68% · cooldowns Cooldowns: Divine Toll (Ret Paladin), Trueshot (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Rallying Cry (Arms Warrior) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Shockwave, Intimidating Shout, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration Control ready: Incapacitating Roar, Typhoon Pres Evoker
free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Divine Toll (Ret Paladin), Trueshot (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Rallying Cry (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:44 | them | Old go on Ret Paladin Force of Nature, Sleep Walk > cross, Cyclone > cross, Intimidating Shout > target, Shockwave > cross, Incapacitating Roar > healer, Storm Bolt > target, Colossus Smash, Cyclone > healer, Incarnation: Chosen of Elune, Bladestorm, Cyclone > healer, Shattering Throw, Force of Nature, Sleep Walk > cross, Cyclone > cross, Champion's Spear, Cyclone > healer, Shockwave > cross, Avatar, Storm Bolt > target, Cyclone > healer, Sleep Walk > cross, Colossus Smash, Tip the Scales, Cyclone > target, Intimidating Shout > cross, Storm Bolt > cross, Sleep Walk > cross |
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| 1:54 | you | Roar of Sacrifice MM Hunter on Ret Paladin |
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| 1:55 | you | Balance Druid 100% → 64% · cooldowns Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin)
How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Storm Bolt, Shockwave, Intimidating Shout, Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Typhoon Pres Evoker
free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 2:06 | them | Ret Paladin 91% → 23% · cooldowns Storm Bolt on Ret Paladin, Cyclone on the healer, 3.6s apart
Cooldowns: Colossus Smash (Arms Warrior), Incarnation: Chosen of Elune (Balance Druid), Bladestorm (Arms Warrior), Shattering Throw (Arms Warrior), Force of Nature (Balance Druid) Control: Intimidating Shout on Ret Paladin, Shockwave on MM Hunter, Incapacitating Roar on Disc Priest, Storm Bolt on Ret Paladin, Cyclone on Disc Priest, Cyclone on Disc Priest, Sleep Walk on MM Hunter Answered with: Fade (Disc Priest), Divine Protection (Ret Paladin), Divine Shield (Ret Paladin) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Control ready: Freezing Trap, Intimidation Disc Priest
free
Defensives ready: Desperate Prayer, Leap of Faith, Fade Control ready: Psychic Scream Ret Paladin
free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Divine Protection, Blessing of Sacrifice, Blessing of Freedom Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Colossus Smash (Arms Warrior), Incarnation: Chosen of Elune (Balance Druid), Bladestorm (Arms Warrior), Shattering Throw (Arms Warrior), Force of Nature (Balance Druid)
Answered with: Fade (Disc Priest), Divine Protection (Ret Paladin), Divine Shield (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 2:06 | you | Fade Disc Priest |
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| 2:10 | you | Divine Protection Ret Paladin |
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| 2:10 | them | Berserker Shout Arms Warrior |
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| 2:14 | them | Gladiator's Medallion Balance Druid |
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| 2:15 | you | Balance Druid 100% → 38% · cooldowns Psychic Scream on Balance Druid, Psychic Scream on the healer, 0s apart
Cooldowns: Volley (MM Hunter) Control: Scatter Shot on Arms Warrior, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Psychic Scream on Balance Druid, Psychic Scream on Pres Evoker Answered with: Gladiator's Medallion (Balance Druid), Obsidian Scales (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Spell Reflection Interrupt ready: Pummel Control ready: Charge Balance Druid
free
Defensives ready: Barkskin, Frenzied Regeneration Control ready: Wild Charge, Mass Entanglement, Typhoon Pres Evoker
locked: Psychic Scream, 2s left
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Volley (MM Hunter)
Answered with: Gladiator's Medallion (Balance Druid), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 2:20 | you | Divine Shield Ret Paladin |
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| 2:23 | them | Obsidian Scales Pres Evoker on Balance Druid |
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| 2:26 | you | Balance Druid 100% → 65% · cooldowns Cooldowns: Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Barkskin (Balance Druid) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Spell Reflection Control ready: Charge Balance Druid
free
Defensives ready: Barkskin, Frenzied Regeneration Control ready: Wild Charge, Typhoon Pres Evoker
free
Defensives ready: Rewind, Cauterizing Flame, Time Dilation Spent
Cooldowns: Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Barkskin (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 2:31 | them | Barkskin Balance Druid |
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| 2:36 | you | Balance Druid 100% → 56% · cooldowns Cooldowns: Avenging Wrath (Ret Paladin), Power Infusion (Disc Priest), Divine Toll (Ret Paladin)
Control: Binding Shot on Arms Warrior, Freezing Trap on Pres Evoker, Psychic Scream on Pres Evoker Answered with: Frenzied Regeneration (Balance Druid) How it was built
Their side as it started
Arms Warrior
locked: Binding Shot, 1s left
Defensives ready: Die by the Sword, Spell Reflection Balance Druid
free
Defensives ready: Frenzied Regeneration Control ready: Wild Charge, Typhoon Pres Evoker
free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Avenging Wrath (Ret Paladin), Power Infusion (Disc Priest), Divine Toll (Ret Paladin)
Answered with: Frenzied Regeneration (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 2:44 | them | Champion's Spear moved nobody Arms Warrior |
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| 2:46 | them | Frenzied Regeneration Balance Druid |
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| 2:47 | you | Balance Druid 100% → 58% · cooldowns Cooldowns: Power Infusion (Disc Priest), Divine Toll (Ret Paladin)
Control: Freezing Trap on Pres Evoker, Psychic Scream on Pres Evoker Answered with: Frenzied Regeneration (Balance Druid) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Spell Reflection Interrupt ready: Pummel Control ready: Storm Bolt, Shockwave, Charge Balance Druid
free
Control ready: Incapacitating Roar, Wild Charge, Typhoon Pres Evoker
locked: Psychic Scream, 5s left
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Power Infusion (Disc Priest), Divine Toll (Ret Paladin)
Answered with: Frenzied Regeneration (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 2:53 | you | Balance Druid 99% → 63% · cooldowns Hammer of Justice on Balance Druid, Psychic Scream on the healer, 17.3s apart
Cooldowns: Avenging Wrath (Ret Paladin) Control: Psychic Scream on Pres Evoker, Scatter Shot on Arms Warrior, Hammer of Justice on Balance Druid How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Spell Reflection Interrupt ready: Pummel Control ready: Storm Bolt, Charge Balance Druid
free
Control ready: Incapacitating Roar, Wild Charge, Typhoon Pres Evoker
free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Avenging Wrath (Ret Paladin)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 2:56 | them | Ret Paladin 100% → 71% · cooldowns Storm Bolt on Ret Paladin, Cyclone on the healer, 0.5s apart
Cooldowns: Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Tip the Scales (Pres Evoker) Control: Cyclone on Disc Priest, Shockwave on MM Hunter, Storm Bolt on Ret Paladin, Cyclone on Disc Priest, Sleep Walk on MM Hunter Answered with: Fade (Disc Priest), Pain Suppression (Disc Priest) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Control ready: Intimidation Disc Priest
locked: Cyclone, 2s left
Defensives ready: Desperate Prayer, Leap of Faith, Fade Ret Paladin
locked: Storm Bolt, 2s left
Defensives ready: Lay on Hands, Blessing of Spellwarding, Gladiator's Medallion, Blessing of Sacrifice Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Tip the Scales (Pres Evoker)
Answered with: Fade (Disc Priest), Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 2:58 | you | Fade Disc Priest |
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| 3:03 | you | Pain Suppression Disc Priest on Ret Paladin |
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| 3:06 | them | MM Hunter 100% → 64% · cooldowns Cooldowns: Colossus Smash (Arms Warrior), Tip the Scales (Pres Evoker)
Control: Sleep Walk on MM Hunter, Cyclone on Ret Paladin How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Control ready: Freezing Trap, Intimidation Disc Priest
free
Defensives ready: Desperate Prayer, Leap of Faith Ret Paladin
free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Gladiator's Medallion, Blessing of Sacrifice Interrupt ready: Rebuke Control ready: Blinding Light Spent
Cooldowns: Colossus Smash (Arms Warrior), Tip the Scales (Pres Evoker)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 3:09 | you | Balance Druid 99% → 38% · cooldowns Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter), Trueshot (MM Hunter)
Control: Hammer of Justice on Balance Druid Answered with: Frenzied Regeneration (Balance Druid) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Gladiator's Medallion, Spell Reflection Interrupt ready: Pummel Control ready: Charge Balance Druid
free
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter), Trueshot (MM Hunter)
Answered with: Frenzied Regeneration (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 3:17 | them | Frenzied Regeneration Balance Druid |
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| 3:19 | you | Balance Druid 100% → 75% · cooldowns Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter)
Answered with: Frenzied Regeneration (Balance Druid) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Gladiator's Medallion, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Intimidating Shout, Charge Balance Druid
free
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter)
Answered with: Frenzied Regeneration (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 3:20 | you | Gladiator's Medallion MM Hunter |
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| 3:21 | you | Arms Warrior 100% → 28% · cooldowns Binding Shot on Arms Warrior, Psychic Scream on the healer, 0s apart
Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Volley (MM Hunter), Avenging Wrath (Ret Paladin) Control: Psychic Scream on Balance Druid, Psychic Scream on Pres Evoker, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Scatter Shot on Arms Warrior, Binding Shot on Arms Warrior, Psychic Scream on Pres Evoker Answered with: Spell Reflection (Arms Warrior), Obsidian Scales (Pres Evoker), Die by the Sword (Arms Warrior), Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker), Gladiator's Medallion (Arms Warrior), Time Dilation (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Gladiator's Medallion, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Charge Balance Druid
free
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Spell Reflection (Arms Warrior), Obsidian Scales (Pres Evoker), Die by the Sword (Arms Warrior), Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker), Gladiator's Medallion (Arms Warrior), Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 3:23 | you | Fade Disc Priest |
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| 3:23 | them | Spell Reflection Arms Warrior |
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| 3:25 | you | Balance Druid 100% → 32% · cooldowns Cooldowns: Trueshot (MM Hunter)
Answered with: Spell Reflection (Arms Warrior), Obsidian Scales (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Gladiator's Medallion, Berserker Shout Interrupt ready: Pummel Control ready: Charge Balance Druid
free
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Trueshot (MM Hunter)
Answered with: Spell Reflection (Arms Warrior), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 3:31 | them | Obsidian Scales Pres Evoker on Balance Druid |
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| 3:36 | them | Old go on Ret Paladin Force of Nature, Shockwave > target, Colossus Smash, Bladestorm, Deep Breath, Cyclone > healer, Sleep Walk > cross, Cyclone > healer, Storm Bolt > target, Incarnation: Chosen of Elune, Incapacitating Roar > target, Incapacitating Roar > healer, Avatar, Colossus Smash, Champion's Spear, Shockwave > target |
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| 3:36 | them | Force of Nature moved nobody Balance Druid |
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| 3:36 | you | Old go on Balance Druid Psychic Scream > target, Psychic Scream > healer, Avenging Wrath, Intimidation > healer, Freezing Trap > healer |
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| 3:38 | them | Colossus Smash moved nobody Arms Warrior |
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| 3:40 | them | Bladestorm moved nobody Arms Warrior |
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| 3:40 | them | Die by the Sword Arms Warrior |
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| 3:42 | you | Divine Protection Ret Paladin |
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| 3:44 | them | Gladiator's Medallion Pres Evoker |
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| 3:45 | them | Time Dilation Pres Evoker on Arms Warrior |
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| 3:46 | you | Balance Druid 100% → 24% · cooldowns Psychic Scream on Balance Druid, Psychic Scream on the healer, 0s apart
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin) Control: Psychic Scream on Balance Druid, Psychic Scream on Pres Evoker, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Scatter Shot on Arms Warrior, Binding Shot on Arms Warrior, Psychic Scream on Pres Evoker, Freezing Trap on Pres Evoker, Scatter Shot on Arms Warrior Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker), Gladiator's Medallion (Arms Warrior), Time Dilation (Pres Evoker), Barkskin (Balance Druid), Frenzied Regeneration (Balance Druid), Berserker Shout (Arms Warrior) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Gladiator's Medallion, Berserker Shout Interrupt ready: Pummel Control ready: Charge Balance Druid
free
Defensives ready: Barkskin Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Rewind, Cauterizing Flame, Time Dilation Spent
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker), Gladiator's Medallion (Arms Warrior), Time Dilation (Pres Evoker), Barkskin (Balance Druid), Frenzied Regeneration (Balance Druid), Berserker Shout (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 3:48 | you | Gladiator's Medallion Disc Priest |
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| 3:50 | you | Fade Disc Priest |
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| 3:54 | you | Old go on Balance Druid Scatter Shot > cross, Volley, Avenging Wrath, Binding Shot > cross, Psychic Scream > healer, Divine Toll, Freezing Trap > healer |
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| 3:55 | them | Gladiator's Medallion Arms Warrior |
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| 4:00 | them | MM Hunter 100% → 72% · cooldowns Sleep Walk on MM Hunter, Cyclone on the healer, 3.8s apart
Cooldowns: Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior) Control: Cyclone on Disc Priest, Sleep Walk on MM Hunter, Cyclone on Disc Priest, Storm Bolt on Ret Paladin, Incapacitating Roar on Ret Paladin, Incapacitating Roar on Disc Priest, Shockwave on Ret Paladin Answered with: Blessing of Spellwarding (Ret Paladin) How it was built
Your side as it started
MM Hunter
locked: Sleep Walk, 1s left
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration Control ready: Chimaeral Sting Disc Priest
locked: Cyclone, 1s left
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith Ret Paladin
free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Gladiator's Medallion, Blessing of Sacrifice Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior)
Answered with: Blessing of Spellwarding (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 4:07 | them | Ret Paladin 88% → 48% · cooldowns Incapacitating Roar on Ret Paladin, Incapacitating Roar on the healer, 0s apart
Cooldowns: Incarnation: Chosen of Elune (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior) Control: Sleep Walk on MM Hunter, Cyclone on Disc Priest, Storm Bolt on Ret Paladin, Incapacitating Roar on Ret Paladin, Incapacitating Roar on Disc Priest Answered with: Blessing of Spellwarding (Ret Paladin) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration Control ready: Chimaeral Sting Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith Control ready: Psychic Scream Ret Paladin
locked: Storm Bolt, 1s left
Defensives ready: Lay on Hands, Blessing of Spellwarding, Gladiator's Medallion, Blessing of Sacrifice, Blessing of Freedom Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Incarnation: Chosen of Elune (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior)
Answered with: Blessing of Spellwarding (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 4:10 | you | Blessing of Spellwarding Ret Paladin |
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| 4:10 | them | Time Dilation Pres Evoker on Arms Warrior |
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| 4:20 | them | Barkskin Balance Druid |
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| 4:20 | them | Frenzied Regeneration Balance Druid |
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| 4:26 | them | Ret Paladin 97% → 58% · cooldowns Cooldowns: Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior)
Control: Shockwave on Ret Paladin How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration Control ready: Intimidation Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade Ret Paladin
free
Defensives ready: Lay on Hands, Gladiator's Medallion, Blessing of Sacrifice Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 4:26 | them | Berserker Shout Arms Warrior |
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| 4:32 | you | Old go on Balance Druid Scatter Shot > cross, Power Infusion, Volley, Avenging Wrath, Intimidation > healer, Freezing Trap > healer, Trueshot, Wailing Arrow, Hammer of Justice > target, Binding Shot > cross, Binding Shot > healer, Psychic Scream > cross, Psychic Scream > healer, Binding Shot > target, Avenging Wrath, Divine Toll, Ultimate Penitence, Scatter Shot > cross, Volley, Intimidation > healer, Freezing Trap > healer, Psychic Scream > cross, Psychic Scream > healer, Avenging Wrath, Scatter Shot > target |
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| 4:41 | them | Ret Paladin 88% → 68% · control, no cooldown Control: Sleep Walk on MM Hunter
Answered with: Pain Suppression (Disc Priest) How it was built
Your side as it started
MM Hunter
locked: Sleep Walk, 1s left
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration Control ready: Intimidation Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade Ret Paladin
free
Defensives ready: Lay on Hands, Gladiator's Medallion, Blessing of Sacrifice, Blessing of Freedom Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: none, all control
Answered with: Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 4:46 | you | Pain Suppression Disc Priest on Ret Paladin |
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| 4:48 | them | Ret Paladin 83% → 57% · cooldowns Cooldowns: Force of Nature (Balance Druid)
Control: Sleep Walk on MM Hunter, Intimidating Shout on Disc Priest, Cyclone on Disc Priest Answered with: Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Ret Paladin) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration Control ready: Intimidation Disc Priest
locked: Intimidating Shout, 4s left
Defensives ready: Desperate Prayer, Leap of Faith, Fade Control ready: Psychic Scream Ret Paladin
free
Defensives ready: Lay on Hands, Gladiator's Medallion, Blessing of Sacrifice Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Force of Nature (Balance Druid)
Answered with: Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 4:48 | them | Old go on Ret Paladin Intimidating Shout > healer, Cyclone > healer, Force of Nature, Storm Bolt > healer, Shockwave > healer, Incapacitating Roar > target, Incapacitating Roar > cross, Cyclone > cross, Colossus Smash, Cyclone > cross, Bladestorm, Tip the Scales, Cyclone > healer, Force of Nature, Avatar, Storm Bolt > target, Cyclone > healer, Cyclone > cross, Colossus Smash, Champion's Spear, Shockwave > target, Force of Nature, Deep Breath, Terror of the Skies > cross, Intimidating Shout > healer, Incarnation: Chosen of Elune, Incapacitating Roar > target, Incapacitating Roar > cross |
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| 4:49 | you | Balance Druid 92% → 28% · cooldowns Cooldowns: Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Time Dilation (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Spell Reflection Interrupt ready: Pummel Balance Druid
free
Defensives ready: Gladiator's Medallion Control ready: Incapacitating Roar, Wild Charge, Typhoon Pres Evoker
free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 4:50 | you | Arms Warrior 99% → 69% · cooldowns Cooldowns: Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Time Dilation (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Spell Reflection Interrupt ready: Pummel Balance Druid
free
Defensives ready: Gladiator's Medallion Control ready: Incapacitating Roar, Wild Charge, Typhoon Pres Evoker
free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 4:51 | you | Roar of Sacrifice MM Hunter on Ret Paladin |
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| 4:53 | them | Time Dilation Pres Evoker on Balance Druid |
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| 4:54 | you | Gladiator's Medallion Ret Paladin |
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| 5:00 | you | Balance Druid 100% → 32% · cooldowns Binding Shot on Balance Druid, Psychic Scream on the healer, 2.4s apart
Cooldowns: Trueshot (MM Hunter), Wailing Arrow (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin) Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Hammer of Justice on Balance Druid, Binding Shot on Arms Warrior, Binding Shot on Pres Evoker, Psychic Scream on Pres Evoker, Psychic Scream on Arms Warrior, Binding Shot on Balance Druid Answered with: Frenzied Regeneration (Balance Druid), Rewind (Pres Evoker), Obsidian Scales (Pres Evoker), Gladiator's Medallion (Balance Druid), Rallying Cry (Arms Warrior) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Rallying Cry, Spell Reflection Interrupt ready: Pummel Control ready: Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Typhoon Pres Evoker
free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame Spent
Cooldowns: Trueshot (MM Hunter), Wailing Arrow (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Answered with: Frenzied Regeneration (Balance Druid), Rewind (Pres Evoker), Obsidian Scales (Pres Evoker), Gladiator's Medallion (Balance Druid), Rallying Cry (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 5:07 | them | Frenzied Regeneration Balance Druid |
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| 5:09 | them | Rewind Pres Evoker |
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| 5:10 | them | Obsidian Scales Pres Evoker on Balance Druid |
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| 5:10 | them | Gladiator's Medallion Balance Druid |
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| 5:13 | them | Rallying Cry Arms Warrior |
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| 5:14 | them | Colossus Smash moved nobody Arms Warrior |
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| 5:20 | you | Arms Warrior 100% → 60% · cooldowns Psychic Scream on Arms Warrior, Psychic Scream on the healer, 0s apart
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest), Volley (MM Hunter) Control: Binding Shot on Arms Warrior, Binding Shot on Pres Evoker, Psychic Scream on Pres Evoker, Psychic Scream on Arms Warrior, Binding Shot on Balance Druid, Scatter Shot on Arms Warrior, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker) How it was built
Their side as it started
Arms Warrior
locked: Psychic Scream, 3s left
Defensives ready: Spell Reflection Interrupt ready: Pummel Control ready: Charge Balance Druid
locked: Binding Shot, 1s left
Control ready: Wild Charge, Mass Entanglement, Typhoon Pres Evoker
locked: Psychic Scream, 3s left
Defensives ready: Cauterizing Flame Spent
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest), Volley (MM Hunter)
Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 5:23 | you | Pres Evoker 100% → 74% · cooldowns Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest)
Control: Binding Shot on Arms Warrior, Binding Shot on Pres Evoker, Psychic Scream on Pres Evoker, Psychic Scream on Arms Warrior, Binding Shot on Balance Druid, Scatter Shot on Arms Warrior Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Spell Reflection Interrupt ready: Pummel Balance Druid
free
Defensives ready: Barkskin Control ready: Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Cauterizing Flame Spent
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest)
Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 5:23 | them | Bladestorm moved nobody Arms Warrior |
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| 5:25 | you | Balance Druid 100% → 38% · cooldowns Binding Shot on Balance Druid, Psychic Scream on the healer, 2.4s apart
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest), Volley (MM Hunter) Control: Binding Shot on Pres Evoker, Psychic Scream on Pres Evoker, Psychic Scream on Arms Warrior, Binding Shot on Balance Druid, Scatter Shot on Arms Warrior Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Spell Reflection Interrupt ready: Pummel Balance Druid
free
Defensives ready: Barkskin Control ready: Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Cauterizing Flame Spent
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest), Volley (MM Hunter)
Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 5:25 | them | Tip the Scales moved nobody Pres Evoker |
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| 5:29 | them | Barkskin Balance Druid |
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| 5:29 | them | Obsidian Scales Pres Evoker on Balance Druid |
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| 5:35 | you | Gladiator's Medallion Disc Priest |
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| 5:40 | you | Balance Druid 100% → 48% · cooldowns Cooldowns: Volley (MM Hunter)
Control: Scatter Shot on Arms Warrior, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Berserker Shout, Spell Reflection Control ready: Storm Bolt Balance Druid
free
Control ready: Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Volley (MM Hunter)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 5:42 | them | Ret Paladin 100% → 76% · cooldowns Storm Bolt on Ret Paladin, Cyclone on the healer, 1.6s apart
Cooldowns: Force of Nature (Balance Druid), Avatar (Arms Warrior) Control: Cyclone on Disc Priest, Storm Bolt on Ret Paladin, Cyclone on Disc Priest Answered with: Fade (Disc Priest), Evangelism (Disc Priest), Divine Protection (Ret Paladin) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Control ready: Freezing Trap, Intimidation Disc Priest
free
Defensives ready: Desperate Prayer, Leap of Faith, Fade Ret Paladin
free
Defensives ready: Lay on Hands, Divine Protection, Blessing of Sacrifice, Blessing of Freedom Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Force of Nature (Balance Druid), Avatar (Arms Warrior)
Answered with: Fade (Disc Priest), Evangelism (Disc Priest), Divine Protection (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 5:42 | you | Fade Disc Priest |
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| 5:47 | you | Evangelism Disc Priest on Ret Paladin |
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| 5:48 | you | Divine Protection Ret Paladin |
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| 5:51 | you | Balance Druid 99% → 75% · control, no cooldown Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Psychic Scream on Arms Warrior, Psychic Scream on Pres Evoker
Answered with: Berserker Shout (Arms Warrior) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Berserker Shout, Spell Reflection Interrupt ready: Pummel Control ready: Shockwave, Charge Balance Druid
free
Defensives ready: Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Typhoon Pres Evoker
free
Defensives ready: Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: none, all control
Answered with: Berserker Shout (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 5:54 | them | Berserker Shout Arms Warrior |
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| 5:55 | them | Ret Paladin 100% → 67% · cooldowns Storm Bolt on Ret Paladin, Cyclone on the healer, 1.6s apart
Cooldowns: Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior) Control: Storm Bolt on Ret Paladin, Cyclone on Disc Priest, Cyclone on MM Hunter, Shockwave on Ret Paladin Answered with: Gladiator's Medallion (MM Hunter) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Disc Priest
free
Defensives ready: Desperate Prayer, Leap of Faith Ret Paladin
free
Defensives ready: Lay on Hands, Blessing of Sacrifice Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior)
Answered with: Gladiator's Medallion (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 5:56 | you | Arms Warrior 100% → 35% · cooldowns Psychic Scream on Arms Warrior, Psychic Scream on the healer, 0s apart
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter) Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Psychic Scream on Arms Warrior, Psychic Scream on Pres Evoker, Scatter Shot on Balance Druid, Intimidation on Pres Evoker, Psychic Scream on Pres Evoker, Freezing Trap on Pres Evoker Answered with: Berserker Shout (Arms Warrior), Time Dilation (Pres Evoker), Spell Reflection (Arms Warrior), Gladiator's Medallion (Pres Evoker), Die by the Sword (Arms Warrior), Barkskin (Balance Druid) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Gladiator's Medallion, Spell Reflection Interrupt ready: Pummel Control ready: Shockwave Balance Druid
free
Defensives ready: Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Typhoon Pres Evoker
free
Defensives ready: Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter)
Answered with: Berserker Shout (Arms Warrior), Time Dilation (Pres Evoker), Spell Reflection (Arms Warrior), Gladiator's Medallion (Pres Evoker), Die by the Sword (Arms Warrior), Barkskin (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 5:56 | you | Gladiator's Medallion MM Hunter |
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| 5:57 | you | Balance Druid 100% → 40% · cooldowns Scatter Shot on Balance Druid, Psychic Scream on the healer, 16.1s apart
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter) Control: Freezing Trap on Pres Evoker, Psychic Scream on Arms Warrior, Psychic Scream on Pres Evoker, Scatter Shot on Balance Druid, Intimidation on Pres Evoker, Psychic Scream on Pres Evoker, Freezing Trap on Pres Evoker Answered with: Time Dilation (Pres Evoker), Spell Reflection (Arms Warrior), Gladiator's Medallion (Pres Evoker), Die by the Sword (Arms Warrior) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Die by the Sword, Gladiator's Medallion, Spell Reflection Interrupt ready: Pummel Control ready: Shockwave Balance Druid
free
Defensives ready: Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Typhoon Pres Evoker
free
Defensives ready: Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter)
Answered with: Time Dilation (Pres Evoker), Spell Reflection (Arms Warrior), Gladiator's Medallion (Pres Evoker), Die by the Sword (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
|
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| 6:02 | them | Time Dilation Pres Evoker on Balance Druid |
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| 6:05 | them | Spell Reflection Arms Warrior |
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| 6:12 | them | MM Hunter 100% → died · cooldowns Terror of the Skies on MM Hunter, Intimidating Shout on the healer, 3.6s apart
Cooldowns: Force of Nature (Balance Druid), Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Avatar (Arms Warrior), Force of Nature (Balance Druid), Tip the Scales (Pres Evoker), Colossus Smash (Arms Warrior) Control: Shockwave on Ret Paladin, Terror of the Skies on MM Hunter, Intimidating Shout on Disc Priest, Incapacitating Roar on Ret Paladin, Incapacitating Roar on MM Hunter, Cyclone on Disc Priest, Cyclone on Disc Priest, Storm Bolt on Disc Priest, Cyclone on Ret Paladin, Cyclone on Disc Priest Answered with: Lay on Hands (Ret Paladin), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Aspect of the Turtle (MM Hunter), Survival of the Fittest (MM Hunter), Exhilaration (MM Hunter), Blessing of Sacrifice (Ret Paladin), Divine Protection (Ret Paladin), Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Disc Priest) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration Control ready: Binding Shot Disc Priest
free
Defensives ready: Desperate Prayer, Leap of Faith, Fade Ret Paladin
free
Defensives ready: Lay on Hands, Blessing of Sacrifice, Blessing of Freedom Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Force of Nature (Balance Druid), Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Avatar (Arms Warrior), Force of Nature (Balance Druid), Tip the Scales (Pres Evoker), Colossus Smash (Arms Warrior)
Answered with: Lay on Hands (Ret Paladin), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Aspect of the Turtle (MM Hunter), Survival of the Fittest (MM Hunter), Exhilaration (MM Hunter), Blessing of Sacrifice (Ret Paladin), Divine Protection (Ret Paladin), Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 6:18 | them | Ret Paladin 89% → 30% · cooldowns Cooldowns: Force of Nature (Balance Druid), Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid)
Control: Terror of the Skies on MM Hunter, Intimidating Shout on Disc Priest Answered with: Lay on Hands (Ret Paladin) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration Control ready: Freezing Trap, Binding Shot Disc Priest
locked: Intimidating Shout, 1s left
Defensives ready: Desperate Prayer, Leap of Faith, Fade Ret Paladin
free
Defensives ready: Lay on Hands, Blessing of Sacrifice, Blessing of Freedom Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Force of Nature (Balance Druid), Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid)
Answered with: Lay on Hands (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 6:21 | you | Lay on Hands Ret Paladin |
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| 6:23 | them | Ret Paladin 85% → 43% · cooldowns Incapacitating Roar on Ret Paladin, Intimidating Shout on the healer, 6.3s apart
Cooldowns: Incarnation: Chosen of Elune (Balance Druid), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Avatar (Arms Warrior), Force of Nature (Balance Druid) Control: Terror of the Skies on MM Hunter, Intimidating Shout on Disc Priest, Incapacitating Roar on Ret Paladin, Incapacitating Roar on MM Hunter, Cyclone on Disc Priest, Cyclone on Disc Priest, Storm Bolt on Disc Priest Answered with: Lay on Hands (Ret Paladin), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Aspect of the Turtle (MM Hunter), Survival of the Fittest (MM Hunter), Exhilaration (MM Hunter), Blessing of Sacrifice (Ret Paladin) How it was built
Your side as it started
MM Hunter
locked: Incapacitating Roar, 2s left
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration Control ready: Freezing Trap, Binding Shot Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade Ret Paladin
locked: Incapacitating Roar, 1s left
Defensives ready: Blessing of Sacrifice Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Incarnation: Chosen of Elune (Balance Druid), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Avatar (Arms Warrior), Force of Nature (Balance Druid)
Answered with: Lay on Hands (Ret Paladin), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Aspect of the Turtle (MM Hunter), Survival of the Fittest (MM Hunter), Exhilaration (MM Hunter), Blessing of Sacrifice (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 6:24 | you | Old go on Balance Druid Volley, Intimidation > healer, Psychic Scream > healer, Freezing Trap > healer, Trueshot, Divine Toll, Power Infusion, Binding Shot > cross, Avenging Wrath, Wailing Arrow, Scatter Shot > cross |
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| 6:24 | you | Fade Disc Priest |
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| 6:29 | them | Gladiator's Medallion Pres Evoker |
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| 6:29 | them | Die by the Sword Arms Warrior |
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| 6:31 | them | Barkskin Balance Druid |
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| 6:35 | you | Survival of the Fittest MM Hunter |
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| 6:38 | you | Aspect of the Turtle MM Hunter |
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| 6:42 | them | Old go on MM Hunter — killed Colossus Smash, Bladestorm, Cyclone > healer, Cyclone > healer, Avatar, Force of Nature, Storm Bolt > healer, Cyclone > cross, Tip the Scales, Colossus Smash, Cyclone > healer, Cyclone > healer, Force of Nature, Bladestorm |
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| 6:44 | them | Gladiator's Medallion Arms Warrior |
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| 6:45 | you | Arms Warrior 100% → 47% · cooldowns Cooldowns: Trueshot (MM Hunter), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin), Wailing Arrow (MM Hunter)
Control: Binding Shot on Arms Warrior, Scatter Shot on Arms Warrior Answered with: Gladiator's Medallion (Arms Warrior), Spell Reflection (Arms Warrior), Time Dilation (Pres Evoker), Obsidian Scales (Pres Evoker), Time Dilation (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Spell Reflection Interrupt ready: Pummel Balance Druid
free
Defensives ready: Frenzied Regeneration Control ready: Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Trueshot (MM Hunter), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin), Wailing Arrow (MM Hunter)
Answered with: Gladiator's Medallion (Arms Warrior), Spell Reflection (Arms Warrior), Time Dilation (Pres Evoker), Obsidian Scales (Pres Evoker), Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 6:45 | you | Balance Druid 100% → 41% · cooldowns Cooldowns: Trueshot (MM Hunter), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin), Wailing Arrow (MM Hunter)
Control: Binding Shot on Arms Warrior, Scatter Shot on Arms Warrior, Psychic Scream on Pres Evoker Answered with: Gladiator's Medallion (Arms Warrior), Spell Reflection (Arms Warrior), Time Dilation (Pres Evoker), Obsidian Scales (Pres Evoker), Time Dilation (Pres Evoker) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Spell Reflection Interrupt ready: Pummel Balance Druid
free
Defensives ready: Frenzied Regeneration Control ready: Wild Charge, Mass Entanglement, Typhoon Pres Evoker
free
Defensives ready: Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Trueshot (MM Hunter), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin), Wailing Arrow (MM Hunter)
Answered with: Gladiator's Medallion (Arms Warrior), Spell Reflection (Arms Warrior), Time Dilation (Pres Evoker), Obsidian Scales (Pres Evoker), Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 6:48 | you | Survival of the Fittest MM Hunter |
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| 6:49 | you | Exhilaration MM Hunter |
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| 6:50 | you | Blessing of Sacrifice Ret Paladin on MM Hunter |
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| 6:53 | them | Spell Reflection Arms Warrior |
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| 6:54 | them | Time Dilation Pres Evoker on Arms Warrior |
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| 6:55 | them | Obsidian Scales Pres Evoker on Balance Druid |
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| 7:01 | them | Time Dilation Pres Evoker on Arms Warrior |
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| 7:10 | them | Berserker Shout Arms Warrior |
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| 7:13 | them | Ret Paladin 76% → died · cooldowns Cyclone on Ret Paladin, Storm Bolt on the healer, 4.3s apart
Cooldowns: Tip the Scales (Pres Evoker), Colossus Smash (Arms Warrior) Control: Storm Bolt on Disc Priest, Cyclone on Ret Paladin, Cyclone on Disc Priest, Cyclone on Disc Priest Answered with: Divine Protection (Ret Paladin), Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Disc Priest) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Camouflage Control ready: Freezing Trap, Intimidation Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade Ret Paladin
free
Defensives ready: Gladiator's Medallion Interrupt ready: Rebuke Control ready: Hammer of Justice, Blinding Light Spent
Cooldowns: Tip the Scales (Pres Evoker), Colossus Smash (Arms Warrior)
Answered with: Divine Protection (Ret Paladin), Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 7:18 | you | Old go on Arms Warrior Hammer of Justice > healer, Avenging Wrath, Scatter Shot > target, Volley |
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| 7:19 | you | Arms Warrior 100% → 37% · cooldowns Scatter Shot on Arms Warrior, Hammer of Justice on the healer, 2.8s apart
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter) Control: Hammer of Justice on Pres Evoker, Scatter Shot on Arms Warrior Answered with: Spell Reflection (Arms Warrior) How it was built
Their side as it started
Arms Warrior
free
Defensives ready: Spell Reflection Interrupt ready: Pummel Control ready: Charge Balance Druid
free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration Control ready: Incapacitating Roar, Wild Charge, Typhoon Pres Evoker
locked: Hammer of Justice, 5s left
Defensives ready: Obsidian Scales, Cauterizing Flame, Time Dilation Spent
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter)
Answered with: Spell Reflection (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 7:20 | them | Spell Reflection Arms Warrior |
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| 7:22 | you | Divine Protection Ret Paladin |
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| 7:24 | you | Pain Suppression Disc Priest on Ret Paladin |
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| 7:25 | you | Roar of Sacrifice MM Hunter |
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| 7:29 | you | Gladiator's Medallion Disc Priest |
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| 7:30 | you | Death: Player Melee |
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| 7:37 | you | Death: Player Starsurge |
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| 7:39 | them | Disc Priest 99% → died · cooldowns Cooldowns: Force of Nature (Balance Druid), Bladestorm (Arms Warrior)
Control: Cyclone on Disc Priest How it was built
Your side as it started
MM Hunter
dead
Defensives ready: Camouflage Control ready: Freezing Trap, Intimidation, Binding Shot, Chimaeral Sting Disc Priest
free
Defensives ready: Desperate Prayer, Leap of Faith, Fade Control ready: Psychic Scream Ret Paladin
dead
Defensives ready: Divine Shield, Gladiator's Medallion, Blessing of Freedom Interrupt ready: Rebuke Control ready: Blinding Light Spent
Cooldowns: Force of Nature (Balance Druid), Bladestorm (Arms Warrior)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 7:45 | you | Death: Player Wrath |