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they fell to your pressure you fell to theirs a death your defensive theirs a cooldown that moved nobody
How to read it, and lining up the video
A fall is someone's health dropping 20+ and the cooldowns and control that did it. Darker = more stacked; striped = control with no cooldown; gold edge = they died. Click the timeline to go to that point, or a moment to see it from 3s before. The , and . keys step back and forward.
Round 1 starts this far into the video, from MindCollector's recording 0.0s
The game lost  8:09
0:00 0:45 1:30 2:15 3:00 3:45 4:30 5:15 6:00 6:45 7:30
Moments (151)
0:02 them Spell Reflection
Arms Warrior
0:08 them Ret Paladin 100% → 51% · cooldowns
Cooldowns: Force of Nature (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Incarnation: Chosen of Elune (Balance Druid), Incarnation: Chosen of Elune (Balance Druid), Tip the Scales (Pres Evoker)
Control: Cyclone on MM Hunter, Storm Bolt on Disc Priest, Intimidating Shout on Disc Priest
Answered with: Divine Protection (Ret Paladin), Pain Suppression (Disc Priest)
How it was built
+2.5s Force of Nature by Balance Druid
+2.8s Avatar by Arms Warrior
+3.2s Colossus Smash by Arms Warrior
+4.4s Bladestorm by Arms Warrior
+4.6s Incarnation: Chosen of Elune by Balance Druid
+7.8s Incarnation: Chosen of Elune by Balance Druid
+9.6s Cyclone on MM Hunter by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+12.1s Storm Bolt on Disc Priest by Arms Warrior Stun, full
+12.8s Tip the Scales by Pres Evoker
+14.7s Intimidating Shout on Disc Priest by Arms Warrior Disorient, full
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Freezing Trap, Intimidation, Binding Shot, Chimaeral Sting
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade
Control ready: Psychic Scream
Ret Paladin free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Divine Protection, Blessing of Sacrifice, Blessing of Freedom
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Force of Nature (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Incarnation: Chosen of Elune (Balance Druid), Incarnation: Chosen of Elune (Balance Druid), Tip the Scales (Pres Evoker)
Answered with: Divine Protection (Ret Paladin), Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:10 them Old go on Ret Paladin
Force of Nature, Avatar, Colossus Smash, Bladestorm, Incarnation: Chosen of Elune, Incarnation: Chosen of Elune, Cyclone > cross, Storm Bolt > healer, Tip the Scales, Intimidating Shout > healer, Shockwave > target, Cyclone > healer, Sleep Walk > cross
0:13 you Old go on Balance Druid
Trueshot, Intimidation > healer, Freezing Trap > healer, Avenging Wrath, Divine Toll, Volley, Power Infusion, Hammer of Justice > target, Avenging Wrath, Scatter Shot > cross, Ultimate Penitence, Intimidation > healer, Freezing Trap > healer, Psychic Scream > healer, Volley, Avenging Wrath, Binding Shot > healer, Binding Shot > cross, Divine Toll, Trueshot, Avenging Wrath, Scatter Shot > cross, Intimidation > healer, Freezing Trap > healer, Psychic Scream > target, Psychic Scream > healer, Volley, Avenging Wrath, Binding Shot > cross, Power Infusion, Divine Toll, Freezing Trap > healer, Psychic Scream > healer, Scatter Shot > cross, Avenging Wrath, Hammer of Justice > target, Volley, Trueshot
0:15 you Divine Protection
Ret Paladin
0:19 you Pain Suppression
Disc Priest on Ret Paladin
0:22 you Balance Druid 91% → 42% · cooldowns
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker
Answered with: Time Dilation (Pres Evoker)
How it was built
-8.0s Trueshot by MM Hunter
-6.5s Intimidation on Pres Evoker by MM Hunter Stun, full
-5.0s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
-4.9s Avenging Wrath by Ret Paladin
+0.9s Divine Toll by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout
Interrupt ready: Pummel
Control ready: Shockwave, Intimidating Shout, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Answered with: Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:22 you Pres Evoker 100% → 72% · cooldowns
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker
Answered with: Time Dilation (Pres Evoker)
How it was built
-8.0s Trueshot by MM Hunter
-6.5s Intimidation on Pres Evoker by MM Hunter Stun, full
-5.0s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
-4.9s Avenging Wrath by Ret Paladin
+0.9s Divine Toll by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout
Interrupt ready: Pummel
Control ready: Shockwave, Intimidating Shout, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Answered with: Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:23 you Arms Warrior 100% → 53% · cooldowns
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest)
Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Hammer of Justice on Balance Druid
Answered with: Time Dilation (Pres Evoker), Barkskin (Balance Druid)
How it was built
-9.0s Trueshot by MM Hunter
-7.5s Intimidation on Pres Evoker by MM Hunter Stun, full
-6.0s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
-5.9s Avenging Wrath by Ret Paladin
-0.1s Divine Toll by Ret Paladin
+10.2s Volley by MM Hunter
+12.1s Power Infusion by Disc Priest
+25.7s Hammer of Justice on Balance Druid by Ret Paladin Stun, full
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout
Interrupt ready: Pummel
Control ready: Shockwave, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest)
Answered with: Time Dilation (Pres Evoker), Barkskin (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:27 them Time Dilation
Pres Evoker on Arms Warrior
0:32 you Balance Druid 100% → 62% · cooldowns
Cooldowns: Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin)
Control: Hammer of Justice on Balance Druid
Answered with: Barkskin (Balance Druid)
How it was built
-9.1s Divine Toll by Ret Paladin
+1.2s Volley by MM Hunter
+3.1s Power Infusion by Disc Priest
+16.7s Hammer of Justice on Balance Druid by Ret Paladin Stun, full
+18.1s Avenging Wrath by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Shockwave, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration
Control ready: Incapacitating Roar, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin)
Answered with: Barkskin (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:32 you Pres Evoker 100% → 71% · cooldowns
Cooldowns: Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin)
Control: Hammer of Justice on Balance Druid
Answered with: Barkskin (Balance Druid)
How it was built
-9.1s Divine Toll by Ret Paladin
+1.2s Volley by MM Hunter
+3.1s Power Infusion by Disc Priest
+16.7s Hammer of Justice on Balance Druid by Ret Paladin Stun, full
+18.1s Avenging Wrath by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Shockwave, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration
Control ready: Incapacitating Roar, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Divine Toll (Ret Paladin), Volley (MM Hunter), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin)
Answered with: Barkskin (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:34 them Ret Paladin 98% → 75% · control, no cooldown
Shockwave on Ret Paladin, Cyclone on the healer, 3s apart
Control: Shockwave on Ret Paladin, Cyclone on Disc Priest, Sleep Walk on MM Hunter
How it was built
-1.9s Shockwave on Ret Paladin by Arms Warrior Stun, full
+1.1s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: nobody on your side was free with an interrupt ready
+3.3s Sleep Walk on MM Hunter by Pres Evoker Disorient, half
A cast worth a kick: nobody on your side was free with an interrupt ready
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Binding Shot, Chimaeral Sting
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade
Control ready: Psychic Scream
Ret Paladin locked: Shockwave, 1s left
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: none, all control
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:39 them Barkskin
Balance Druid
0:51 you Balance Druid 93% → 57% · cooldowns
Cooldowns: Avenging Wrath (Ret Paladin)
Control: Hammer of Justice on Balance Druid
How it was built
-2.3s Hammer of Justice on Balance Druid by Ret Paladin Stun, full
-0.9s Avenging Wrath by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Gladiator's Medallion, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Storm Bolt, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Avenging Wrath (Ret Paladin)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:52 them Old go on MM Hunter
Cyclone > cross, Force of Nature, Cyclone > cross, Champion's Spear, Colossus Smash, Deep Breath, Cyclone > healer, Storm Bolt > cross, Cyclone > healer, Avatar, Bladestorm, Cyclone > cross
0:54 them MM Hunter 100% → 78% · cooldowns
Cooldowns: Force of Nature (Balance Druid)
Control: Cyclone on Ret Paladin, Cyclone on Ret Paladin
How it was built
-1.0s Cyclone on Ret Paladin by Balance Druid Disorient, full
A cast worth a kick: nobody on your side was free with an interrupt ready
-0.6s Force of Nature by Balance Druid
+4.0s Cyclone on Ret Paladin by Balance Druid Disorient, half
A cast worth a kick: nobody on your side was free with an interrupt ready
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Freezing Trap, Binding Shot
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade
Control ready: Psychic Scream
Ret Paladin locked: Cyclone, 4s left
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice
Control ready: Blinding Light
Spent
Cooldowns: Force of Nature (Balance Druid)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:58 them Gladiator's Medallion
Arms Warrior
0:59 you Balance Druid 100% → 67% · cooldowns
Cooldowns: Avenging Wrath (Ret Paladin)
Control: Scatter Shot on Arms Warrior
Answered with: Gladiator's Medallion (Arms Warrior), Obsidian Scales (Pres Evoker)
How it was built
-8.9s Avenging Wrath by Ret Paladin
-1.6s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Storm Bolt, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Avenging Wrath (Ret Paladin)
Answered with: Gladiator's Medallion (Arms Warrior), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:02 them Obsidian Scales
Pres Evoker on Balance Druid
1:02 you Fade
Disc Priest
1:05 you Balance Druid 92% → 59% · cooldowns
Cooldowns: Ultimate Penitence (Disc Priest)
Control: Scatter Shot on Arms Warrior, Intimidation on Pres Evoker
How it was built
-7.6s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
+0.3s Ultimate Penitence by Disc Priest
+7.5s Intimidation on Pres Evoker by MM Hunter Stun, full
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Storm Bolt, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Ultimate Penitence (Disc Priest)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:06 you Arms Warrior 100% → 74% · cooldowns
Scatter Shot on Arms Warrior, Intimidation on the healer, 15.1s apart
Cooldowns: Ultimate Penitence (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Control: Scatter Shot on Arms Warrior, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Psychic Scream on Pres Evoker
Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker)
How it was built
-8.6s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
-0.7s Ultimate Penitence by Disc Priest
+6.5s Intimidation on Pres Evoker by MM Hunter Stun, full
+8.4s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
+12.4s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
+13.3s Volley by MM Hunter
+16.8s Avenging Wrath by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Storm Bolt, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Ultimate Penitence (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:07 them Ret Paladin 100% → 55% · cooldowns
Storm Bolt on Ret Paladin, Cyclone on the healer, 1.5s apart
Cooldowns: Champion's Spear (Arms Warrior), Colossus Smash (Arms Warrior), Deep Breath (Pres Evoker), Avatar (Arms Warrior), Bladestorm (Arms Warrior)
Control: Cyclone on Ret Paladin, Cyclone on Disc Priest, Storm Bolt on Ret Paladin, Cyclone on Disc Priest
Answered with: Gladiator's Medallion (Disc Priest), Pain Suppression (Disc Priest)
How it was built
-9.0s Cyclone on Ret Paladin by Balance Druid Disorient, half
A cast worth a kick: nobody on your side was free with an interrupt ready
-2.9s Champion's Spear by Arms Warrior
-1.4s Colossus Smash by Arms Warrior
+3.1s Deep Breath by Pres Evoker
+7.0s Cyclone on Disc Priest by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+11.2s Storm Bolt on Ret Paladin by Arms Warrior Stun, full
+12.7s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: nobody on your side was free with an interrupt ready
+15.0s Avatar by Arms Warrior
+16.1s Bladestorm by Arms Warrior
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Freezing Trap, Intimidation, Binding Shot
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith
Control ready: Psychic Scream
Ret Paladin free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice
Interrupt ready: Rebuke
Control ready: Blinding Light
Spent
Cooldowns: Champion's Spear (Arms Warrior), Colossus Smash (Arms Warrior), Deep Breath (Pres Evoker), Avatar (Arms Warrior), Bladestorm (Arms Warrior)
Answered with: Gladiator's Medallion (Disc Priest), Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:16 you Balance Druid 85% → 26% · cooldowns
Cooldowns: Volley (MM Hunter)
Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Psychic Scream on Pres Evoker
Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker)
How it was built
-3.5s Intimidation on Pres Evoker by MM Hunter Stun, full
-1.6s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
+2.4s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
+3.3s Volley by MM Hunter
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Storm Bolt, Shockwave
Balance Druid free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration
Control ready: Incapacitating Roar, Mass Entanglement
Pres Evoker locked: Freezing Trap, 3s left
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Volley (MM Hunter)
Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:16 you Gladiator's Medallion
Disc Priest
1:18 them Gladiator's Medallion
Pres Evoker
1:19 them Time Dilation
Pres Evoker on Balance Druid
1:21 them MM Hunter 100% → 69% · cooldowns
Cooldowns: Avatar (Arms Warrior), Bladestorm (Arms Warrior)
Control: Cyclone on Disc Priest, Storm Bolt on Ret Paladin, Cyclone on Disc Priest, Cyclone on Ret Paladin
Answered with: Pain Suppression (Disc Priest)
How it was built
-7.0s Cyclone on Disc Priest by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
-2.8s Storm Bolt on Ret Paladin by Arms Warrior Stun, full
-1.3s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: nobody on your side was free with an interrupt ready
+1.0s Avatar by Arms Warrior
+2.1s Bladestorm by Arms Warrior
+8.5s Cyclone on Ret Paladin by Balance Druid Disorient, full
A cast worth a kick: nobody on your side was free with an interrupt ready
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Binding Shot
Disc Priest locked: Cyclone, 2s left
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith
Ret Paladin locked: Storm Bolt, 1s left
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Avatar (Arms Warrior), Bladestorm (Arms Warrior)
Answered with: Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:22 you Pain Suppression
Disc Priest on Ret Paladin
1:25 you Balance Druid 99% → 63% · cooldowns
Cooldowns: Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Control: Psychic Scream on Pres Evoker, Binding Shot on Pres Evoker, Binding Shot on Arms Warrior
How it was built
-6.6s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
-5.7s Volley by MM Hunter
-2.2s Avenging Wrath by Ret Paladin
+3.9s Binding Shot on Pres Evoker by MM Hunter Stun, half
+4.5s Binding Shot on Arms Warrior by MM Hunter Stun, full
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Shockwave
Balance Druid free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement
Pres Evoker free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:32 you Balance Druid 93% → 65% · cooldowns
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Control: Binding Shot on Pres Evoker, Binding Shot on Arms Warrior
How it was built
-9.2s Avenging Wrath by Ret Paladin
-3.1s Binding Shot on Pres Evoker by MM Hunter Stun, half
-2.5s Binding Shot on Arms Warrior by MM Hunter Stun, full
+2.8s Divine Toll by Ret Paladin
Their side as it started
Arms Warrior locked: Binding Shot, 1s left
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Shockwave, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement
Pres Evoker free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:35 them MM Hunter 100% → 60% · control, no cooldown
Control: Cyclone on Ret Paladin
How it was built
-5.5s Cyclone on Ret Paladin by Balance Druid Disorient, full
A cast worth a kick: nobody on your side was free with an interrupt ready
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Disc Priest free
Defensives ready: Desperate Prayer, Leap of Faith, Fade
Ret Paladin free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice, Blessing of Freedom
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: none, all control
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:36 you Balance Druid 88% → 38% · cooldowns
Cooldowns: Divine Toll (Ret Paladin)
Control: Binding Shot on Pres Evoker, Binding Shot on Arms Warrior
Answered with: Rallying Cry (Arms Warrior)
How it was built
-7.1s Binding Shot on Pres Evoker by MM Hunter Stun, half
-6.5s Binding Shot on Arms Warrior by MM Hunter Stun, full
-1.2s Divine Toll by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Die by the Sword, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Shockwave
Balance Druid free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge
Pres Evoker free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Divine Toll (Ret Paladin)
Answered with: Rallying Cry (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:43 them Ret Paladin 100% → 52% · cooldowns
Cooldowns: Force of Nature (Balance Druid)
Control: Sleep Walk on MM Hunter, Cyclone on MM Hunter, Intimidating Shout on Ret Paladin, Shockwave on MM Hunter
Answered with: Roar of Sacrifice (MM Hunter)
How it was built
+1.9s Force of Nature by Balance Druid
+6.4s Sleep Walk on MM Hunter by Pres Evoker Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+10.3s Cyclone on MM Hunter by Balance Druid Disorient, half
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+16.2s Intimidating Shout on Ret Paladin by Arms Warrior Disorient, full
+20.8s Shockwave on MM Hunter by Arms Warrior Stun, full
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Freezing Trap
Disc Priest free
Defensives ready: Desperate Prayer, Leap of Faith, Fade
Ret Paladin free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Blessing of Sacrifice
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Force of Nature (Balance Druid)
Answered with: Roar of Sacrifice (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:43 them Rallying Cry
Arms Warrior
1:44 you Balance Druid 100% → 68% · cooldowns
Cooldowns: Divine Toll (Ret Paladin), Trueshot (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Rallying Cry (Arms Warrior)
How it was built
-9.2s Divine Toll by Ret Paladin
+1.7s Trueshot by MM Hunter
+9.9s Avenging Wrath by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Shockwave, Intimidating Shout, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration
Control ready: Incapacitating Roar, Typhoon
Pres Evoker free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Divine Toll (Ret Paladin), Trueshot (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Rallying Cry (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:44 them Old go on Ret Paladin
Force of Nature, Sleep Walk > cross, Cyclone > cross, Intimidating Shout > target, Shockwave > cross, Incapacitating Roar > healer, Storm Bolt > target, Colossus Smash, Cyclone > healer, Incarnation: Chosen of Elune, Bladestorm, Cyclone > healer, Shattering Throw, Force of Nature, Sleep Walk > cross, Cyclone > cross, Champion's Spear, Cyclone > healer, Shockwave > cross, Avatar, Storm Bolt > target, Cyclone > healer, Sleep Walk > cross, Colossus Smash, Tip the Scales, Cyclone > target, Intimidating Shout > cross, Storm Bolt > cross, Sleep Walk > cross
1:54 you Roar of Sacrifice
MM Hunter on Ret Paladin
1:55 you Balance Druid 100% → 64% · cooldowns
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin)
How it was built
-9.3s Trueshot by MM Hunter
-1.1s Avenging Wrath by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Storm Bolt, Shockwave, Intimidating Shout, Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Barkskin, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Typhoon
Pres Evoker free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Trueshot (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
2:06 them Ret Paladin 91% → 23% · cooldowns
Storm Bolt on Ret Paladin, Cyclone on the healer, 3.6s apart
Cooldowns: Colossus Smash (Arms Warrior), Incarnation: Chosen of Elune (Balance Druid), Bladestorm (Arms Warrior), Shattering Throw (Arms Warrior), Force of Nature (Balance Druid)
Control: Intimidating Shout on Ret Paladin, Shockwave on MM Hunter, Incapacitating Roar on Disc Priest, Storm Bolt on Ret Paladin, Cyclone on Disc Priest, Cyclone on Disc Priest, Sleep Walk on MM Hunter
Answered with: Fade (Disc Priest), Divine Protection (Ret Paladin), Divine Shield (Ret Paladin)
How it was built
-6.8s Intimidating Shout on Ret Paladin by Arms Warrior Disorient, full
-2.2s Shockwave on MM Hunter by Arms Warrior Stun, full
+2.3s Incapacitating Roar on Disc Priest by Balance Druid Incapacitate, full
+6.5s Storm Bolt on Ret Paladin by Arms Warrior Stun, full
+8.6s Colossus Smash by Arms Warrior
+10.1s Cyclone on Disc Priest by Balance Druid Disorient, full
A cast worth a kick: nobody on your side was free with an interrupt ready
+12.3s Incarnation: Chosen of Elune by Balance Druid
+12.7s Bladestorm by Arms Warrior
+15.7s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+17.1s Shattering Throw by Arms Warrior
+23.6s Force of Nature by Balance Druid
+25.7s Sleep Walk on MM Hunter by Pres Evoker Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Freezing Trap, Intimidation
Disc Priest free
Defensives ready: Desperate Prayer, Leap of Faith, Fade
Control ready: Psychic Scream
Ret Paladin free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Divine Shield, Gladiator's Medallion, Divine Protection, Blessing of Sacrifice, Blessing of Freedom
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Colossus Smash (Arms Warrior), Incarnation: Chosen of Elune (Balance Druid), Bladestorm (Arms Warrior), Shattering Throw (Arms Warrior), Force of Nature (Balance Druid)
Answered with: Fade (Disc Priest), Divine Protection (Ret Paladin), Divine Shield (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
2:06 you Fade
Disc Priest
2:10 you Divine Protection
Ret Paladin
2:10 them Berserker Shout
Arms Warrior
2:14 them Gladiator's Medallion
Balance Druid
2:15 you Balance Druid 100% → 38% · cooldowns
Psychic Scream on Balance Druid, Psychic Scream on the healer, 0s apart
Cooldowns: Volley (MM Hunter)
Control: Scatter Shot on Arms Warrior, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Psychic Scream on Balance Druid, Psychic Scream on Pres Evoker
Answered with: Gladiator's Medallion (Balance Druid), Obsidian Scales (Pres Evoker)
How it was built
-8.8s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
-6.9s Intimidation on Pres Evoker by MM Hunter Stun, full
-5.3s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
-1.4s Psychic Scream on Balance Druid by Disc Priest Disorient, full
-1.4s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
+8.3s Volley by MM Hunter
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Spell Reflection
Interrupt ready: Pummel
Control ready: Charge
Balance Druid free
Defensives ready: Barkskin, Frenzied Regeneration
Control ready: Wild Charge, Mass Entanglement, Typhoon
Pres Evoker locked: Psychic Scream, 2s left
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Volley (MM Hunter)
Answered with: Gladiator's Medallion (Balance Druid), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
2:20 you Divine Shield
Ret Paladin
2:23 them Obsidian Scales
Pres Evoker on Balance Druid
2:26 you Balance Druid 100% → 65% · cooldowns
Cooldowns: Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Barkskin (Balance Druid)
How it was built
-2.7s Volley by MM Hunter
+1.2s Avenging Wrath by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Spell Reflection
Control ready: Charge
Balance Druid free
Defensives ready: Barkskin, Frenzied Regeneration
Control ready: Wild Charge, Typhoon
Pres Evoker free
Defensives ready: Rewind, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Barkskin (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
2:31 them Barkskin
Balance Druid
2:36 you Balance Druid 100% → 56% · cooldowns
Cooldowns: Avenging Wrath (Ret Paladin), Power Infusion (Disc Priest), Divine Toll (Ret Paladin)
Control: Binding Shot on Arms Warrior, Freezing Trap on Pres Evoker, Psychic Scream on Pres Evoker
Answered with: Frenzied Regeneration (Balance Druid)
How it was built
-8.8s Avenging Wrath by Ret Paladin
-0.5s Binding Shot on Arms Warrior by MM Hunter Stun, full
+2.1s Power Infusion by Disc Priest
+2.9s Divine Toll by Ret Paladin
+4.6s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
+9.7s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
Their side as it started
Arms Warrior locked: Binding Shot, 1s left
Defensives ready: Die by the Sword, Spell Reflection
Balance Druid free
Defensives ready: Frenzied Regeneration
Control ready: Wild Charge, Typhoon
Pres Evoker free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Avenging Wrath (Ret Paladin), Power Infusion (Disc Priest), Divine Toll (Ret Paladin)
Answered with: Frenzied Regeneration (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
2:44 them Champion's Spear moved nobody
Arms Warrior
2:46 them Frenzied Regeneration
Balance Druid
2:47 you Balance Druid 100% → 58% · cooldowns
Cooldowns: Power Infusion (Disc Priest), Divine Toll (Ret Paladin)
Control: Freezing Trap on Pres Evoker, Psychic Scream on Pres Evoker
Answered with: Frenzied Regeneration (Balance Druid)
How it was built
-8.9s Power Infusion by Disc Priest
-8.1s Divine Toll by Ret Paladin
-6.4s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
-1.3s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Spell Reflection
Interrupt ready: Pummel
Control ready: Storm Bolt, Shockwave, Charge
Balance Druid free
Control ready: Incapacitating Roar, Wild Charge, Typhoon
Pres Evoker locked: Psychic Scream, 5s left
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Power Infusion (Disc Priest), Divine Toll (Ret Paladin)
Answered with: Frenzied Regeneration (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
2:53 you Balance Druid 99% → 63% · cooldowns
Hammer of Justice on Balance Druid, Psychic Scream on the healer, 17.3s apart
Cooldowns: Avenging Wrath (Ret Paladin)
Control: Psychic Scream on Pres Evoker, Scatter Shot on Arms Warrior, Hammer of Justice on Balance Druid
How it was built
-7.3s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
+2.3s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
+8.6s Avenging Wrath by Ret Paladin
+10.0s Hammer of Justice on Balance Druid by Ret Paladin Stun, full
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Spell Reflection
Interrupt ready: Pummel
Control ready: Storm Bolt, Charge
Balance Druid free
Control ready: Incapacitating Roar, Wild Charge, Typhoon
Pres Evoker free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Avenging Wrath (Ret Paladin)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
2:56 them Ret Paladin 100% → 71% · cooldowns
Storm Bolt on Ret Paladin, Cyclone on the healer, 0.5s apart
Cooldowns: Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Tip the Scales (Pres Evoker)
Control: Cyclone on Disc Priest, Shockwave on MM Hunter, Storm Bolt on Ret Paladin, Cyclone on Disc Priest, Sleep Walk on MM Hunter
Answered with: Fade (Disc Priest), Pain Suppression (Disc Priest)
How it was built
-6.2s Cyclone on Disc Priest by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
-4.4s Shockwave on MM Hunter by Arms Warrior Stun, full
-2.1s Avatar by Arms Warrior
-1.2s Storm Bolt on Ret Paladin by Arms Warrior Stun, full
-0.7s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+1.8s Sleep Walk on MM Hunter by Pres Evoker Disorient, full
A cast worth a kick: nobody on your side was free with an interrupt ready
+3.1s Colossus Smash by Arms Warrior
+7.5s Tip the Scales by Pres Evoker
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Intimidation
Disc Priest locked: Cyclone, 2s left
Defensives ready: Desperate Prayer, Leap of Faith, Fade
Ret Paladin locked: Storm Bolt, 2s left
Defensives ready: Lay on Hands, Blessing of Spellwarding, Gladiator's Medallion, Blessing of Sacrifice
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Tip the Scales (Pres Evoker)
Answered with: Fade (Disc Priest), Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
2:58 you Fade
Disc Priest
3:03 you Pain Suppression
Disc Priest on Ret Paladin
3:06 them MM Hunter 100% → 64% · cooldowns
Cooldowns: Colossus Smash (Arms Warrior), Tip the Scales (Pres Evoker)
Control: Sleep Walk on MM Hunter, Cyclone on Ret Paladin
How it was built
-8.2s Sleep Walk on MM Hunter by Pres Evoker Disorient, full
A cast worth a kick: nobody on your side was free with an interrupt ready
-6.9s Colossus Smash by Arms Warrior
-2.5s Tip the Scales by Pres Evoker
+9.1s Cyclone on Ret Paladin by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Freezing Trap, Intimidation
Disc Priest free
Defensives ready: Desperate Prayer, Leap of Faith
Ret Paladin free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Gladiator's Medallion, Blessing of Sacrifice
Interrupt ready: Rebuke
Control ready: Blinding Light
Spent
Cooldowns: Colossus Smash (Arms Warrior), Tip the Scales (Pres Evoker)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
3:09 you Balance Druid 99% → 38% · cooldowns
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter), Trueshot (MM Hunter)
Control: Hammer of Justice on Balance Druid
Answered with: Frenzied Regeneration (Balance Druid)
How it was built
-7.4s Avenging Wrath by Ret Paladin
-6.0s Hammer of Justice on Balance Druid by Ret Paladin Stun, full
+5.1s Volley by MM Hunter
+7.9s Trueshot by MM Hunter
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Gladiator's Medallion, Spell Reflection
Interrupt ready: Pummel
Control ready: Charge
Balance Druid free
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter), Trueshot (MM Hunter)
Answered with: Frenzied Regeneration (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
3:17 them Frenzied Regeneration
Balance Druid
3:19 you Balance Druid 100% → 75% · cooldowns
Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter)
Answered with: Frenzied Regeneration (Balance Druid)
How it was built
-4.9s Volley by MM Hunter
-2.1s Trueshot by MM Hunter
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Gladiator's Medallion, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Intimidating Shout, Charge
Balance Druid free
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter)
Answered with: Frenzied Regeneration (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
3:20 you Gladiator's Medallion
MM Hunter
3:21 you Arms Warrior 100% → 28% · cooldowns
Binding Shot on Arms Warrior, Psychic Scream on the healer, 0s apart
Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Control: Psychic Scream on Balance Druid, Psychic Scream on Pres Evoker, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Scatter Shot on Arms Warrior, Binding Shot on Arms Warrior, Psychic Scream on Pres Evoker
Answered with: Spell Reflection (Arms Warrior), Obsidian Scales (Pres Evoker), Die by the Sword (Arms Warrior), Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker), Gladiator's Medallion (Arms Warrior), Time Dilation (Pres Evoker)
How it was built
-6.9s Volley by MM Hunter
-4.1s Trueshot by MM Hunter
+15.6s Psychic Scream on Balance Druid by Disc Priest Disorient, full
+15.6s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
+16.2s Avenging Wrath by Ret Paladin
+16.3s Intimidation on Pres Evoker by MM Hunter Stun, full
+21.6s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
+33.2s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
+40.2s Volley by MM Hunter
+47.6s Avenging Wrath by Ret Paladin
+56.3s Binding Shot on Arms Warrior by MM Hunter Stun, full
+56.3s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Gladiator's Medallion, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Charge
Balance Druid free
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter), Avenging Wrath (Ret Paladin), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Spell Reflection (Arms Warrior), Obsidian Scales (Pres Evoker), Die by the Sword (Arms Warrior), Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker), Gladiator's Medallion (Arms Warrior), Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
3:23 you Fade
Disc Priest
3:23 them Spell Reflection
Arms Warrior
3:25 you Balance Druid 100% → 32% · cooldowns
Cooldowns: Trueshot (MM Hunter)
Answered with: Spell Reflection (Arms Warrior), Obsidian Scales (Pres Evoker)
How it was built
-8.1s Trueshot by MM Hunter
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Gladiator's Medallion, Berserker Shout
Interrupt ready: Pummel
Control ready: Charge
Balance Druid free
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Rewind, Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Trueshot (MM Hunter)
Answered with: Spell Reflection (Arms Warrior), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
3:31 them Obsidian Scales
Pres Evoker on Balance Druid
3:36 them Old go on Ret Paladin
Force of Nature, Shockwave > target, Colossus Smash, Bladestorm, Deep Breath, Cyclone > healer, Sleep Walk > cross, Cyclone > healer, Storm Bolt > target, Incarnation: Chosen of Elune, Incapacitating Roar > target, Incapacitating Roar > healer, Avatar, Colossus Smash, Champion's Spear, Shockwave > target
3:36 them Force of Nature moved nobody
Balance Druid
3:36 you Old go on Balance Druid
Psychic Scream > target, Psychic Scream > healer, Avenging Wrath, Intimidation > healer, Freezing Trap > healer
3:38 them Colossus Smash moved nobody
Arms Warrior
3:40 them Bladestorm moved nobody
Arms Warrior
3:40 them Die by the Sword
Arms Warrior
3:42 you Divine Protection
Ret Paladin
3:44 them Gladiator's Medallion
Pres Evoker
3:45 them Time Dilation
Pres Evoker on Arms Warrior
3:46 you Balance Druid 100% → 24% · cooldowns
Psychic Scream on Balance Druid, Psychic Scream on the healer, 0s apart
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Control: Psychic Scream on Balance Druid, Psychic Scream on Pres Evoker, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Scatter Shot on Arms Warrior, Binding Shot on Arms Warrior, Psychic Scream on Pres Evoker, Freezing Trap on Pres Evoker, Scatter Shot on Arms Warrior
Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker), Gladiator's Medallion (Arms Warrior), Time Dilation (Pres Evoker), Barkskin (Balance Druid), Frenzied Regeneration (Balance Druid), Berserker Shout (Arms Warrior)
How it was built
-9.4s Psychic Scream on Balance Druid by Disc Priest Disorient, full
-9.4s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
-8.8s Avenging Wrath by Ret Paladin
-8.7s Intimidation on Pres Evoker by MM Hunter Stun, full
-3.4s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
+8.2s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
+15.2s Volley by MM Hunter
+22.6s Avenging Wrath by Ret Paladin
+31.3s Binding Shot on Arms Warrior by MM Hunter Stun, full
+31.3s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
+33.4s Divine Toll by Ret Paladin
+38.8s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
+46.6s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
+54.9s Power Infusion by Disc Priest
+60.3s Volley by MM Hunter
+61.4s Avenging Wrath by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Gladiator's Medallion, Berserker Shout
Interrupt ready: Pummel
Control ready: Charge
Balance Druid free
Defensives ready: Barkskin
Control ready: Incapacitating Roar, Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Rewind, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Gladiator's Medallion (Pres Evoker), Time Dilation (Pres Evoker), Gladiator's Medallion (Arms Warrior), Time Dilation (Pres Evoker), Barkskin (Balance Druid), Frenzied Regeneration (Balance Druid), Berserker Shout (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
3:48 you Gladiator's Medallion
Disc Priest
3:50 you Fade
Disc Priest
3:54 you Old go on Balance Druid
Scatter Shot > cross, Volley, Avenging Wrath, Binding Shot > cross, Psychic Scream > healer, Divine Toll, Freezing Trap > healer
3:55 them Gladiator's Medallion
Arms Warrior
4:00 them MM Hunter 100% → 72% · cooldowns
Sleep Walk on MM Hunter, Cyclone on the healer, 3.8s apart
Cooldowns: Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior)
Control: Cyclone on Disc Priest, Sleep Walk on MM Hunter, Cyclone on Disc Priest, Storm Bolt on Ret Paladin, Incapacitating Roar on Ret Paladin, Incapacitating Roar on Disc Priest, Shockwave on Ret Paladin
Answered with: Blessing of Spellwarding (Ret Paladin)
How it was built
-6.0s Deep Breath by Pres Evoker
-5.8s Cyclone on Disc Priest by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
-1.4s Sleep Walk on MM Hunter by Pres Evoker Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+2.4s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+4.8s Storm Bolt on Ret Paladin by Arms Warrior Stun, full
+7.2s Incarnation: Chosen of Elune by Balance Druid
+12.4s Incapacitating Roar on Ret Paladin by Balance Druid Incapacitate, full
+12.4s Incapacitating Roar on Disc Priest by Balance Druid Incapacitate, full
+15.7s Avatar by Arms Warrior
+16.3s Colossus Smash by Arms Warrior
+23.3s Champion's Spear by Arms Warrior
+28.0s Shockwave on Ret Paladin by Arms Warrior Stun, full
Your side as it started
MM Hunter locked: Sleep Walk, 1s left
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Chimaeral Sting
Disc Priest locked: Cyclone, 1s left
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith
Ret Paladin free
Defensives ready: Lay on Hands, Blessing of Spellwarding, Gladiator's Medallion, Blessing of Sacrifice
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior)
Answered with: Blessing of Spellwarding (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
4:07 them Ret Paladin 88% → 48% · cooldowns
Incapacitating Roar on Ret Paladin, Incapacitating Roar on the healer, 0s apart
Cooldowns: Incarnation: Chosen of Elune (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior)
Control: Sleep Walk on MM Hunter, Cyclone on Disc Priest, Storm Bolt on Ret Paladin, Incapacitating Roar on Ret Paladin, Incapacitating Roar on Disc Priest
Answered with: Blessing of Spellwarding (Ret Paladin)
How it was built
-8.4s Sleep Walk on MM Hunter by Pres Evoker Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
-4.6s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
-2.2s Storm Bolt on Ret Paladin by Arms Warrior Stun, full
+0.2s Incarnation: Chosen of Elune by Balance Druid
+5.4s Incapacitating Roar on Ret Paladin by Balance Druid Incapacitate, full
+5.4s Incapacitating Roar on Disc Priest by Balance Druid Incapacitate, full
+8.7s Avatar by Arms Warrior
+9.3s Colossus Smash by Arms Warrior
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Chimaeral Sting
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith
Control ready: Psychic Scream
Ret Paladin locked: Storm Bolt, 1s left
Defensives ready: Lay on Hands, Blessing of Spellwarding, Gladiator's Medallion, Blessing of Sacrifice, Blessing of Freedom
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Incarnation: Chosen of Elune (Balance Druid), Avatar (Arms Warrior), Colossus Smash (Arms Warrior)
Answered with: Blessing of Spellwarding (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
4:10 you Blessing of Spellwarding
Ret Paladin
4:10 them Time Dilation
Pres Evoker on Arms Warrior
4:20 them Barkskin
Balance Druid
4:20 them Frenzied Regeneration
Balance Druid
4:26 them Ret Paladin 97% → 58% · cooldowns
Cooldowns: Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior)
Control: Shockwave on Ret Paladin
How it was built
-9.7s Colossus Smash by Arms Warrior
-2.7s Champion's Spear by Arms Warrior
+2.0s Shockwave on Ret Paladin by Arms Warrior Stun, full
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Intimidation
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade
Ret Paladin free
Defensives ready: Lay on Hands, Gladiator's Medallion, Blessing of Sacrifice
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
4:26 them Berserker Shout
Arms Warrior
4:32 you Old go on Balance Druid
Scatter Shot > cross, Power Infusion, Volley, Avenging Wrath, Intimidation > healer, Freezing Trap > healer, Trueshot, Wailing Arrow, Hammer of Justice > target, Binding Shot > cross, Binding Shot > healer, Psychic Scream > cross, Psychic Scream > healer, Binding Shot > target, Avenging Wrath, Divine Toll, Ultimate Penitence, Scatter Shot > cross, Volley, Intimidation > healer, Freezing Trap > healer, Psychic Scream > cross, Psychic Scream > healer, Avenging Wrath, Scatter Shot > target
4:41 them Ret Paladin 88% → 68% · control, no cooldown
Control: Sleep Walk on MM Hunter
Answered with: Pain Suppression (Disc Priest)
How it was built
-1.0s Sleep Walk on MM Hunter by Pres Evoker Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
Your side as it started
MM Hunter locked: Sleep Walk, 1s left
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Intimidation
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade
Ret Paladin free
Defensives ready: Lay on Hands, Gladiator's Medallion, Blessing of Sacrifice, Blessing of Freedom
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: none, all control
Answered with: Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
4:46 you Pain Suppression
Disc Priest on Ret Paladin
4:48 them Ret Paladin 83% → 57% · cooldowns
Cooldowns: Force of Nature (Balance Druid)
Control: Sleep Walk on MM Hunter, Intimidating Shout on Disc Priest, Cyclone on Disc Priest
Answered with: Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Ret Paladin)
How it was built
-8.0s Sleep Walk on MM Hunter by Pres Evoker Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+0.0s Intimidating Shout on Disc Priest by Arms Warrior Disorient, full
+0.9s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+5.8s Force of Nature by Balance Druid
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Intimidation
Disc Priest locked: Intimidating Shout, 4s left
Defensives ready: Desperate Prayer, Leap of Faith, Fade
Control ready: Psychic Scream
Ret Paladin free
Defensives ready: Lay on Hands, Gladiator's Medallion, Blessing of Sacrifice
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Force of Nature (Balance Druid)
Answered with: Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
4:48 them Old go on Ret Paladin
Intimidating Shout > healer, Cyclone > healer, Force of Nature, Storm Bolt > healer, Shockwave > healer, Incapacitating Roar > target, Incapacitating Roar > cross, Cyclone > cross, Colossus Smash, Cyclone > cross, Bladestorm, Tip the Scales, Cyclone > healer, Force of Nature, Avatar, Storm Bolt > target, Cyclone > healer, Cyclone > cross, Colossus Smash, Champion's Spear, Shockwave > target, Force of Nature, Deep Breath, Terror of the Skies > cross, Intimidating Shout > healer, Incarnation: Chosen of Elune, Incapacitating Roar > target, Incapacitating Roar > cross
4:49 you Balance Druid 92% → 28% · cooldowns
Cooldowns: Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Time Dilation (Pres Evoker)
How it was built
-8.1s Power Infusion by Disc Priest
-2.7s Volley by MM Hunter
-1.6s Avenging Wrath by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Spell Reflection
Interrupt ready: Pummel
Balance Druid free
Defensives ready: Gladiator's Medallion
Control ready: Incapacitating Roar, Wild Charge, Typhoon
Pres Evoker free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
4:50 you Arms Warrior 99% → 69% · cooldowns
Cooldowns: Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Time Dilation (Pres Evoker)
How it was built
-9.1s Power Infusion by Disc Priest
-3.7s Volley by MM Hunter
-2.6s Avenging Wrath by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Spell Reflection
Interrupt ready: Pummel
Balance Druid free
Defensives ready: Gladiator's Medallion
Control ready: Incapacitating Roar, Wild Charge, Typhoon
Pres Evoker free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Power Infusion (Disc Priest), Volley (MM Hunter), Avenging Wrath (Ret Paladin)
Answered with: Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
4:51 you Roar of Sacrifice
MM Hunter on Ret Paladin
4:53 them Time Dilation
Pres Evoker on Balance Druid
4:54 you Gladiator's Medallion
Ret Paladin
5:00 you Balance Druid 100% → 32% · cooldowns
Binding Shot on Balance Druid, Psychic Scream on the healer, 2.4s apart
Cooldowns: Trueshot (MM Hunter), Wailing Arrow (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Hammer of Justice on Balance Druid, Binding Shot on Arms Warrior, Binding Shot on Pres Evoker, Psychic Scream on Pres Evoker, Psychic Scream on Arms Warrior, Binding Shot on Balance Druid
Answered with: Frenzied Regeneration (Balance Druid), Rewind (Pres Evoker), Obsidian Scales (Pres Evoker), Gladiator's Medallion (Balance Druid), Rallying Cry (Arms Warrior)
How it was built
+1.4s Intimidation on Pres Evoker by MM Hunter Stun, full
+3.1s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
+5.3s Trueshot by MM Hunter
+6.8s Wailing Arrow by MM Hunter
+7.6s Hammer of Justice on Balance Druid by Ret Paladin Stun, full
+14.9s Binding Shot on Arms Warrior by MM Hunter Stun, full
+15.2s Binding Shot on Pres Evoker by MM Hunter Stun, half
+16.2s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
+16.2s Psychic Scream on Arms Warrior by Disc Priest Disorient, full
+18.6s Binding Shot on Balance Druid by MM Hunter Stun, half
+19.3s Avenging Wrath by Ret Paladin
+22.8s Divine Toll by Ret Paladin
Their side as it started
Arms Warrior free
Defensives ready: Rallying Cry, Spell Reflection
Interrupt ready: Pummel
Control ready: Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Typhoon
Pres Evoker free
Defensives ready: Rewind, Obsidian Scales, Cauterizing Flame
Spent
Cooldowns: Trueshot (MM Hunter), Wailing Arrow (MM Hunter), Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin)
Answered with: Frenzied Regeneration (Balance Druid), Rewind (Pres Evoker), Obsidian Scales (Pres Evoker), Gladiator's Medallion (Balance Druid), Rallying Cry (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
5:07 them Frenzied Regeneration
Balance Druid
5:09 them Rewind
Pres Evoker
5:10 them Obsidian Scales
Pres Evoker on Balance Druid
5:10 them Gladiator's Medallion
Balance Druid
5:13 them Rallying Cry
Arms Warrior
5:14 them Colossus Smash moved nobody
Arms Warrior
5:20 you Arms Warrior 100% → 60% · cooldowns
Psychic Scream on Arms Warrior, Psychic Scream on the healer, 0s apart
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest), Volley (MM Hunter)
Control: Binding Shot on Arms Warrior, Binding Shot on Pres Evoker, Psychic Scream on Pres Evoker, Psychic Scream on Arms Warrior, Binding Shot on Balance Druid, Scatter Shot on Arms Warrior, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker
Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker)
How it was built
-5.1s Binding Shot on Arms Warrior by MM Hunter Stun, full
-4.8s Binding Shot on Pres Evoker by MM Hunter Stun, half
-3.8s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
-3.8s Psychic Scream on Arms Warrior by Disc Priest Disorient, full
-1.4s Binding Shot on Balance Druid by MM Hunter Stun, half
-0.7s Avenging Wrath by Ret Paladin
+2.8s Divine Toll by Ret Paladin
+5.7s Ultimate Penitence by Disc Priest
+10.3s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
+16.7s Volley by MM Hunter
+26.0s Intimidation on Pres Evoker by MM Hunter Stun, full
+27.7s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
Their side as it started
Arms Warrior locked: Psychic Scream, 3s left
Defensives ready: Spell Reflection
Interrupt ready: Pummel
Control ready: Charge
Balance Druid locked: Binding Shot, 1s left
Control ready: Wild Charge, Mass Entanglement, Typhoon
Pres Evoker locked: Psychic Scream, 3s left
Defensives ready: Cauterizing Flame
Spent
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest), Volley (MM Hunter)
Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
5:23 you Pres Evoker 100% → 74% · cooldowns
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest)
Control: Binding Shot on Arms Warrior, Binding Shot on Pres Evoker, Psychic Scream on Pres Evoker, Psychic Scream on Arms Warrior, Binding Shot on Balance Druid, Scatter Shot on Arms Warrior
Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker)
How it was built
-8.1s Binding Shot on Arms Warrior by MM Hunter Stun, full
-7.8s Binding Shot on Pres Evoker by MM Hunter Stun, half
-6.8s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
-6.8s Psychic Scream on Arms Warrior by Disc Priest Disorient, full
-4.4s Binding Shot on Balance Druid by MM Hunter Stun, half
-3.7s Avenging Wrath by Ret Paladin
-0.2s Divine Toll by Ret Paladin
+2.7s Ultimate Penitence by Disc Priest
+7.3s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
Their side as it started
Arms Warrior free
Defensives ready: Spell Reflection
Interrupt ready: Pummel
Balance Druid free
Defensives ready: Barkskin
Control ready: Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Cauterizing Flame
Spent
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest)
Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
5:23 them Bladestorm moved nobody
Arms Warrior
5:25 you Balance Druid 100% → 38% · cooldowns
Binding Shot on Balance Druid, Psychic Scream on the healer, 2.4s apart
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest), Volley (MM Hunter)
Control: Binding Shot on Pres Evoker, Psychic Scream on Pres Evoker, Psychic Scream on Arms Warrior, Binding Shot on Balance Druid, Scatter Shot on Arms Warrior
Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker)
How it was built
-9.8s Binding Shot on Pres Evoker by MM Hunter Stun, half
-8.8s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
-8.8s Psychic Scream on Arms Warrior by Disc Priest Disorient, full
-6.4s Binding Shot on Balance Druid by MM Hunter Stun, half
-5.7s Avenging Wrath by Ret Paladin
-2.2s Divine Toll by Ret Paladin
+0.7s Ultimate Penitence by Disc Priest
+5.3s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
+11.7s Volley by MM Hunter
Their side as it started
Arms Warrior free
Defensives ready: Spell Reflection
Interrupt ready: Pummel
Balance Druid free
Defensives ready: Barkskin
Control ready: Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Cauterizing Flame
Spent
Cooldowns: Avenging Wrath (Ret Paladin), Divine Toll (Ret Paladin), Ultimate Penitence (Disc Priest), Volley (MM Hunter)
Answered with: Barkskin (Balance Druid), Obsidian Scales (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
5:25 them Tip the Scales moved nobody
Pres Evoker
5:29 them Barkskin
Balance Druid
5:29 them Obsidian Scales
Pres Evoker on Balance Druid
5:35 you Gladiator's Medallion
Disc Priest
5:40 you Balance Druid 100% → 48% · cooldowns
Cooldowns: Volley (MM Hunter)
Control: Scatter Shot on Arms Warrior, Intimidation on Pres Evoker, Freezing Trap on Pres Evoker
How it was built
-9.7s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
-3.3s Volley by MM Hunter
+6.0s Intimidation on Pres Evoker by MM Hunter Stun, full
+7.7s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
Their side as it started
Arms Warrior free
Defensives ready: Berserker Shout, Spell Reflection
Control ready: Storm Bolt
Balance Druid free
Control ready: Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Volley (MM Hunter)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
5:42 them Ret Paladin 100% → 76% · cooldowns
Storm Bolt on Ret Paladin, Cyclone on the healer, 1.6s apart
Cooldowns: Force of Nature (Balance Druid), Avatar (Arms Warrior)
Control: Cyclone on Disc Priest, Storm Bolt on Ret Paladin, Cyclone on Disc Priest
Answered with: Fade (Disc Priest), Evangelism (Disc Priest), Divine Protection (Ret Paladin)
How it was built
-7.1s Cyclone on Disc Priest by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
-6.8s Force of Nature by Balance Druid
+2.8s Avatar by Arms Warrior
+5.1s Storm Bolt on Ret Paladin by Arms Warrior Stun, full
+6.7s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: nobody on your side was free with an interrupt ready
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Freezing Trap, Intimidation
Disc Priest free
Defensives ready: Desperate Prayer, Leap of Faith, Fade
Ret Paladin free
Defensives ready: Lay on Hands, Divine Protection, Blessing of Sacrifice, Blessing of Freedom
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Force of Nature (Balance Druid), Avatar (Arms Warrior)
Answered with: Fade (Disc Priest), Evangelism (Disc Priest), Divine Protection (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
5:42 you Fade
Disc Priest
5:47 you Evangelism
Disc Priest on Ret Paladin
5:48 you Divine Protection
Ret Paladin
5:51 you Balance Druid 99% → 75% · control, no cooldown
Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Psychic Scream on Arms Warrior, Psychic Scream on Pres Evoker
Answered with: Berserker Shout (Arms Warrior)
How it was built
-5.0s Intimidation on Pres Evoker by MM Hunter Stun, full
-3.3s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
+2.6s Psychic Scream on Arms Warrior by Disc Priest Disorient, full
+2.6s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Berserker Shout, Spell Reflection
Interrupt ready: Pummel
Control ready: Shockwave, Charge
Balance Druid free
Defensives ready: Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Typhoon
Pres Evoker free
Defensives ready: Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: none, all control
Answered with: Berserker Shout (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
5:54 them Berserker Shout
Arms Warrior
5:55 them Ret Paladin 100% → 67% · cooldowns
Storm Bolt on Ret Paladin, Cyclone on the healer, 1.6s apart
Cooldowns: Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior)
Control: Storm Bolt on Ret Paladin, Cyclone on Disc Priest, Cyclone on MM Hunter, Shockwave on Ret Paladin
Answered with: Gladiator's Medallion (MM Hunter)
How it was built
-7.9s Storm Bolt on Ret Paladin by Arms Warrior Stun, full
-6.3s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: nobody on your side was free with an interrupt ready
+1.1s Cyclone on MM Hunter by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+2.5s Colossus Smash by Arms Warrior
+3.8s Champion's Spear by Arms Warrior
+11.7s Shockwave on Ret Paladin by Arms Warrior Stun, half
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Disc Priest free
Defensives ready: Desperate Prayer, Leap of Faith
Ret Paladin free
Defensives ready: Lay on Hands, Blessing of Sacrifice
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Colossus Smash (Arms Warrior), Champion's Spear (Arms Warrior)
Answered with: Gladiator's Medallion (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
5:56 you Arms Warrior 100% → 35% · cooldowns
Psychic Scream on Arms Warrior, Psychic Scream on the healer, 0s apart
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter)
Control: Intimidation on Pres Evoker, Freezing Trap on Pres Evoker, Psychic Scream on Arms Warrior, Psychic Scream on Pres Evoker, Scatter Shot on Balance Druid, Intimidation on Pres Evoker, Psychic Scream on Pres Evoker, Freezing Trap on Pres Evoker
Answered with: Berserker Shout (Arms Warrior), Time Dilation (Pres Evoker), Spell Reflection (Arms Warrior), Gladiator's Medallion (Pres Evoker), Die by the Sword (Arms Warrior), Barkskin (Balance Druid)
How it was built
-10.0s Intimidation on Pres Evoker by MM Hunter Stun, full
-8.3s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
-2.4s Psychic Scream on Arms Warrior by Disc Priest Disorient, full
-2.4s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
+0.2s Avenging Wrath by Ret Paladin
+13.7s Scatter Shot on Balance Druid by MM Hunter Incapacitate, full
+28.5s Volley by MM Hunter
+30.1s Intimidation on Pres Evoker by MM Hunter Stun, full
+31.2s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
+31.8s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Gladiator's Medallion, Spell Reflection
Interrupt ready: Pummel
Control ready: Shockwave
Balance Druid free
Defensives ready: Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Typhoon
Pres Evoker free
Defensives ready: Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter)
Answered with: Berserker Shout (Arms Warrior), Time Dilation (Pres Evoker), Spell Reflection (Arms Warrior), Gladiator's Medallion (Pres Evoker), Die by the Sword (Arms Warrior), Barkskin (Balance Druid)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
5:56 you Gladiator's Medallion
MM Hunter
5:57 you Balance Druid 100% → 40% · cooldowns
Scatter Shot on Balance Druid, Psychic Scream on the healer, 16.1s apart
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter)
Control: Freezing Trap on Pres Evoker, Psychic Scream on Arms Warrior, Psychic Scream on Pres Evoker, Scatter Shot on Balance Druid, Intimidation on Pres Evoker, Psychic Scream on Pres Evoker, Freezing Trap on Pres Evoker
Answered with: Time Dilation (Pres Evoker), Spell Reflection (Arms Warrior), Gladiator's Medallion (Pres Evoker), Die by the Sword (Arms Warrior)
How it was built
-9.3s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
-3.4s Psychic Scream on Arms Warrior by Disc Priest Disorient, full
-3.4s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
-0.8s Avenging Wrath by Ret Paladin
+12.7s Scatter Shot on Balance Druid by MM Hunter Incapacitate, full
+27.5s Volley by MM Hunter
+29.1s Intimidation on Pres Evoker by MM Hunter Stun, full
+30.2s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
+30.8s Freezing Trap on Pres Evoker by MM Hunter Incapacitate, full
Their side as it started
Arms Warrior free
Defensives ready: Die by the Sword, Gladiator's Medallion, Spell Reflection
Interrupt ready: Pummel
Control ready: Shockwave
Balance Druid free
Defensives ready: Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Typhoon
Pres Evoker free
Defensives ready: Gladiator's Medallion, Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter)
Answered with: Time Dilation (Pres Evoker), Spell Reflection (Arms Warrior), Gladiator's Medallion (Pres Evoker), Die by the Sword (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
6:02 them Time Dilation
Pres Evoker on Balance Druid
6:05 them Spell Reflection
Arms Warrior
6:12 them MM Hunter 100% → died · cooldowns
Terror of the Skies on MM Hunter, Intimidating Shout on the healer, 3.6s apart
Cooldowns: Force of Nature (Balance Druid), Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Avatar (Arms Warrior), Force of Nature (Balance Druid), Tip the Scales (Pres Evoker), Colossus Smash (Arms Warrior)
Control: Shockwave on Ret Paladin, Terror of the Skies on MM Hunter, Intimidating Shout on Disc Priest, Incapacitating Roar on Ret Paladin, Incapacitating Roar on MM Hunter, Cyclone on Disc Priest, Cyclone on Disc Priest, Storm Bolt on Disc Priest, Cyclone on Ret Paladin, Cyclone on Disc Priest
Answered with: Lay on Hands (Ret Paladin), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Aspect of the Turtle (MM Hunter), Survival of the Fittest (MM Hunter), Exhilaration (MM Hunter), Blessing of Sacrifice (Ret Paladin), Divine Protection (Ret Paladin), Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Disc Priest)
How it was built
-5.3s Shockwave on Ret Paladin by Arms Warrior Stun, half
-0.5s Force of Nature by Balance Druid
+0.2s Deep Breath by Pres Evoker
+1.0s Terror of the Skies on MM Hunter by Pres Evoker Stun, full
+4.6s Intimidating Shout on Disc Priest by Arms Warrior Disorient, full
+5.9s Incarnation: Chosen of Elune by Balance Druid
+10.9s Incapacitating Roar on Ret Paladin by Balance Druid Incapacitate, full
+10.9s Incapacitating Roar on MM Hunter by Balance Druid Incapacitate, full
+30.7s Colossus Smash by Arms Warrior
+33.1s Bladestorm by Arms Warrior
+33.6s Cyclone on Disc Priest by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+39.2s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+46.5s Avatar by Arms Warrior
+48.9s Force of Nature by Balance Druid
+51.4s Storm Bolt on Disc Priest by Arms Warrior Stun, full
+55.7s Cyclone on Ret Paladin by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+65.8s Tip the Scales by Pres Evoker
+74.1s Colossus Smash by Arms Warrior
+76.5s Cyclone on Disc Priest by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Binding Shot
Disc Priest free
Defensives ready: Desperate Prayer, Leap of Faith, Fade
Ret Paladin free
Defensives ready: Lay on Hands, Blessing of Sacrifice, Blessing of Freedom
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Force of Nature (Balance Druid), Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Avatar (Arms Warrior), Force of Nature (Balance Druid), Tip the Scales (Pres Evoker), Colossus Smash (Arms Warrior)
Answered with: Lay on Hands (Ret Paladin), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Aspect of the Turtle (MM Hunter), Survival of the Fittest (MM Hunter), Exhilaration (MM Hunter), Blessing of Sacrifice (Ret Paladin), Divine Protection (Ret Paladin), Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
6:18 them Ret Paladin 89% → 30% · cooldowns
Cooldowns: Force of Nature (Balance Druid), Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid)
Control: Terror of the Skies on MM Hunter, Intimidating Shout on Disc Priest
Answered with: Lay on Hands (Ret Paladin)
How it was built
-6.5s Force of Nature by Balance Druid
-5.8s Deep Breath by Pres Evoker
-5.0s Terror of the Skies on MM Hunter by Pres Evoker Stun, full
-1.4s Intimidating Shout on Disc Priest by Arms Warrior Disorient, full
-0.1s Incarnation: Chosen of Elune by Balance Druid
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Freezing Trap, Binding Shot
Disc Priest locked: Intimidating Shout, 1s left
Defensives ready: Desperate Prayer, Leap of Faith, Fade
Ret Paladin free
Defensives ready: Lay on Hands, Blessing of Sacrifice, Blessing of Freedom
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Force of Nature (Balance Druid), Deep Breath (Pres Evoker), Incarnation: Chosen of Elune (Balance Druid)
Answered with: Lay on Hands (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
6:21 you Lay on Hands
Ret Paladin
6:23 them Ret Paladin 85% → 43% · cooldowns
Incapacitating Roar on Ret Paladin, Intimidating Shout on the healer, 6.3s apart
Cooldowns: Incarnation: Chosen of Elune (Balance Druid), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Avatar (Arms Warrior), Force of Nature (Balance Druid)
Control: Terror of the Skies on MM Hunter, Intimidating Shout on Disc Priest, Incapacitating Roar on Ret Paladin, Incapacitating Roar on MM Hunter, Cyclone on Disc Priest, Cyclone on Disc Priest, Storm Bolt on Disc Priest
Answered with: Lay on Hands (Ret Paladin), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Aspect of the Turtle (MM Hunter), Survival of the Fittest (MM Hunter), Exhilaration (MM Hunter), Blessing of Sacrifice (Ret Paladin)
How it was built
-10.0s Terror of the Skies on MM Hunter by Pres Evoker Stun, full
-6.4s Intimidating Shout on Disc Priest by Arms Warrior Disorient, full
-5.1s Incarnation: Chosen of Elune by Balance Druid
-0.1s Incapacitating Roar on Ret Paladin by Balance Druid Incapacitate, full
-0.1s Incapacitating Roar on MM Hunter by Balance Druid Incapacitate, full
+19.7s Colossus Smash by Arms Warrior
+22.1s Bladestorm by Arms Warrior
+22.6s Cyclone on Disc Priest by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+28.2s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+35.5s Avatar by Arms Warrior
+37.9s Force of Nature by Balance Druid
+40.4s Storm Bolt on Disc Priest by Arms Warrior Stun, full
Your side as it started
MM Hunter locked: Incapacitating Roar, 2s left
Defensives ready: Aspect of the Turtle, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Freezing Trap, Binding Shot
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade
Ret Paladin locked: Incapacitating Roar, 1s left
Defensives ready: Blessing of Sacrifice
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Incarnation: Chosen of Elune (Balance Druid), Colossus Smash (Arms Warrior), Bladestorm (Arms Warrior), Avatar (Arms Warrior), Force of Nature (Balance Druid)
Answered with: Lay on Hands (Ret Paladin), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Aspect of the Turtle (MM Hunter), Survival of the Fittest (MM Hunter), Exhilaration (MM Hunter), Blessing of Sacrifice (Ret Paladin)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
6:24 you Old go on Balance Druid
Volley, Intimidation > healer, Psychic Scream > healer, Freezing Trap > healer, Trueshot, Divine Toll, Power Infusion, Binding Shot > cross, Avenging Wrath, Wailing Arrow, Scatter Shot > cross
6:24 you Fade
Disc Priest
6:29 them Gladiator's Medallion
Pres Evoker
6:29 them Die by the Sword
Arms Warrior
6:31 them Barkskin
Balance Druid
6:35 you Survival of the Fittest
MM Hunter
6:38 you Aspect of the Turtle
MM Hunter
6:42 them Old go on MM Hunter — killed
Colossus Smash, Bladestorm, Cyclone > healer, Cyclone > healer, Avatar, Force of Nature, Storm Bolt > healer, Cyclone > cross, Tip the Scales, Colossus Smash, Cyclone > healer, Cyclone > healer, Force of Nature, Bladestorm
6:44 them Gladiator's Medallion
Arms Warrior
6:45 you Arms Warrior 100% → 47% · cooldowns
Cooldowns: Trueshot (MM Hunter), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin), Wailing Arrow (MM Hunter)
Control: Binding Shot on Arms Warrior, Scatter Shot on Arms Warrior
Answered with: Gladiator's Medallion (Arms Warrior), Spell Reflection (Arms Warrior), Time Dilation (Pres Evoker), Obsidian Scales (Pres Evoker), Time Dilation (Pres Evoker)
How it was built
-9.6s Trueshot by MM Hunter
-5.5s Divine Toll by Ret Paladin
-2.5s Power Infusion by Disc Priest
-1.6s Binding Shot on Arms Warrior by MM Hunter Stun, full
+0.2s Avenging Wrath by Ret Paladin
+3.9s Wailing Arrow by MM Hunter
+6.0s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
Their side as it started
Arms Warrior free
Defensives ready: Spell Reflection
Interrupt ready: Pummel
Balance Druid free
Defensives ready: Frenzied Regeneration
Control ready: Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Trueshot (MM Hunter), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin), Wailing Arrow (MM Hunter)
Answered with: Gladiator's Medallion (Arms Warrior), Spell Reflection (Arms Warrior), Time Dilation (Pres Evoker), Obsidian Scales (Pres Evoker), Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
6:45 you Balance Druid 100% → 41% · cooldowns
Cooldowns: Trueshot (MM Hunter), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin), Wailing Arrow (MM Hunter)
Control: Binding Shot on Arms Warrior, Scatter Shot on Arms Warrior, Psychic Scream on Pres Evoker
Answered with: Gladiator's Medallion (Arms Warrior), Spell Reflection (Arms Warrior), Time Dilation (Pres Evoker), Obsidian Scales (Pres Evoker), Time Dilation (Pres Evoker)
How it was built
-9.6s Trueshot by MM Hunter
-5.5s Divine Toll by Ret Paladin
-2.5s Power Infusion by Disc Priest
-1.6s Binding Shot on Arms Warrior by MM Hunter Stun, full
+0.2s Avenging Wrath by Ret Paladin
+3.9s Wailing Arrow by MM Hunter
+6.0s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
+23.0s Psychic Scream on Pres Evoker by Disc Priest Disorient, full
Their side as it started
Arms Warrior free
Defensives ready: Spell Reflection
Interrupt ready: Pummel
Balance Druid free
Defensives ready: Frenzied Regeneration
Control ready: Wild Charge, Mass Entanglement, Typhoon
Pres Evoker free
Defensives ready: Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Trueshot (MM Hunter), Divine Toll (Ret Paladin), Power Infusion (Disc Priest), Avenging Wrath (Ret Paladin), Wailing Arrow (MM Hunter)
Answered with: Gladiator's Medallion (Arms Warrior), Spell Reflection (Arms Warrior), Time Dilation (Pres Evoker), Obsidian Scales (Pres Evoker), Time Dilation (Pres Evoker)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
6:48 you Survival of the Fittest
MM Hunter
6:49 you Exhilaration
MM Hunter
6:50 you Blessing of Sacrifice
Ret Paladin on MM Hunter
6:53 them Spell Reflection
Arms Warrior
6:54 them Time Dilation
Pres Evoker on Arms Warrior
6:55 them Obsidian Scales
Pres Evoker on Balance Druid
7:01 them Time Dilation
Pres Evoker on Arms Warrior
7:10 them Berserker Shout
Arms Warrior
7:13 them Ret Paladin 76% → died · cooldowns
Cyclone on Ret Paladin, Storm Bolt on the healer, 4.3s apart
Cooldowns: Tip the Scales (Pres Evoker), Colossus Smash (Arms Warrior)
Control: Storm Bolt on Disc Priest, Cyclone on Ret Paladin, Cyclone on Disc Priest, Cyclone on Disc Priest
Answered with: Divine Protection (Ret Paladin), Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Disc Priest)
How it was built
-9.6s Storm Bolt on Disc Priest by Arms Warrior Stun, full
-5.3s Cyclone on Ret Paladin by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+4.8s Tip the Scales by Pres Evoker
+13.1s Colossus Smash by Arms Warrior
+15.5s Cyclone on Disc Priest by Balance Druid Disorient, full
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+20.6s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
Your side as it started
MM Hunter free
Defensives ready: Camouflage
Control ready: Freezing Trap, Intimidation
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade
Ret Paladin free
Defensives ready: Gladiator's Medallion
Interrupt ready: Rebuke
Control ready: Hammer of Justice, Blinding Light
Spent
Cooldowns: Tip the Scales (Pres Evoker), Colossus Smash (Arms Warrior)
Answered with: Divine Protection (Ret Paladin), Pain Suppression (Disc Priest), Roar of Sacrifice (MM Hunter), Gladiator's Medallion (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
7:18 you Old go on Arms Warrior
Hammer of Justice > healer, Avenging Wrath, Scatter Shot > target, Volley
7:19 you Arms Warrior 100% → 37% · cooldowns
Scatter Shot on Arms Warrior, Hammer of Justice on the healer, 2.8s apart
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter)
Control: Hammer of Justice on Pres Evoker, Scatter Shot on Arms Warrior
Answered with: Spell Reflection (Arms Warrior)
How it was built
-0.8s Hammer of Justice on Pres Evoker by Ret Paladin Stun, full
+0.6s Avenging Wrath by Ret Paladin
+2.0s Scatter Shot on Arms Warrior by MM Hunter Incapacitate, full
+4.4s Volley by MM Hunter
Their side as it started
Arms Warrior free
Defensives ready: Spell Reflection
Interrupt ready: Pummel
Control ready: Charge
Balance Druid free
Defensives ready: Gladiator's Medallion, Frenzied Regeneration
Control ready: Incapacitating Roar, Wild Charge, Typhoon
Pres Evoker locked: Hammer of Justice, 5s left
Defensives ready: Obsidian Scales, Cauterizing Flame, Time Dilation
Spent
Cooldowns: Avenging Wrath (Ret Paladin), Volley (MM Hunter)
Answered with: Spell Reflection (Arms Warrior)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
7:20 them Spell Reflection
Arms Warrior
7:22 you Divine Protection
Ret Paladin
7:24 you Pain Suppression
Disc Priest on Ret Paladin
7:25 you Roar of Sacrifice
MM Hunter
7:29 you Gladiator's Medallion
Disc Priest
7:30 you Death: Player
Melee
7:37 you Death: Player
Starsurge
7:39 them Disc Priest 99% → died · cooldowns
Cooldowns: Force of Nature (Balance Druid), Bladestorm (Arms Warrior)
Control: Cyclone on Disc Priest
How it was built
-5.4s Cyclone on Disc Priest by Balance Druid Disorient, half
A cast worth a kick: Ret Paladin (Rebuke ready) free as it came in
+3.0s Force of Nature by Balance Druid
+6.4s Bladestorm by Arms Warrior
Your side as it started
MM Hunter dead
Defensives ready: Camouflage
Control ready: Freezing Trap, Intimidation, Binding Shot, Chimaeral Sting
Disc Priest free
Defensives ready: Desperate Prayer, Leap of Faith, Fade
Control ready: Psychic Scream
Ret Paladin dead
Defensives ready: Divine Shield, Gladiator's Medallion, Blessing of Freedom
Interrupt ready: Rebuke
Control ready: Blinding Light
Spent
Cooldowns: Force of Nature (Balance Druid), Bladestorm (Arms Warrior)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
7:45 you Death: Player
Wrath
Round times are the game's own clock, from the combat log. The app started this recording, so it knows when the first frame was taken on the same clock, and each round is placed from that.