YouTube, but it could not be opened from where it was saved. Choose it if it has moved.| 0:06 | them | UH Death Knight 100% → 70% · cooldowns Cooldowns: Soul Fire (Destro Warlock)
Answered with: Wraith Walk (UH Death Knight) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration Control ready: Freezing Trap, Intimidation, Binding Shot, Chimaeral Sting UH Death Knight
free
Defensives ready: Anti-Magic Zone, Gladiator's Medallion, Icebound Fortitude, Death Pact, Lichborne, Wraith Walk, Anti-Magic Shell Interrupt ready: Mind Freeze Control ready: Strangulate, Blinding Sleet Disc Priest
free
Defensives ready: Pain Suppression, Gladiator's Medallion, Desperate Prayer, Leap of Faith, Fade Control ready: Psychic Scream Spent
Cooldowns: Soul Fire (Destro Warlock)
Answered with: Wraith Walk (UH Death Knight)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:06 | them | Alter Time Fire Mage |
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| 0:06 | you | Old go on Fire Mage Power Infusion, Intimidation > healer, Freezing Trap > healer, Binding Shot > target, Trueshot, Blinding Sleet > healer, Blinding Sleet > cross, Psychic Scream > cross, Psychic Scream > healer, Dark Transformation, Army of the Dead, Strangulate > healer |
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| 0:08 | you | Wraith Walk UH Death Knight |
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| 0:10 | them | Old go on MM Hunter Soul Fire, Summon Infernal, Malevolence, Mortal Coil > cross, Mortal Coil > target, Fear > healer, Power Infusion, Combustion, Holy Word: Chastise > healer, Psychic Scream > target, Psychic Scream > healer |
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| 0:10 | you | Fire Mage 100% → 58% · cooldowns Binding Shot on Fire Mage, Freezing Trap on the healer, 3.8s apart
Cooldowns: Power Infusion (Disc Priest), Trueshot (MM Hunter), Dark Transformation (UH Death Knight), Army of the Dead (UH Death Knight) Control: Intimidation on Holy Priest, Freezing Trap on Holy Priest, Binding Shot on Fire Mage, Blinding Sleet on Holy Priest, Blinding Sleet on Destro Warlock, Psychic Scream on Destro Warlock, Psychic Scream on Holy Priest, Strangulate on Holy Priest Answered with: Mass Invisibility (Fire Mage), Holy Word: Serenity (Holy Priest), Dark Pact (Destro Warlock), Greater Invisibility (Fire Mage), Holy Word: Serenity (Holy Priest), Spirit of Redemption (Holy Priest), Divine Hymn (Holy Priest) How it was built
Their side as it started
Fire Mage
free
Defensives ready: Ice Block, Gladiator's Medallion, Greater Invisibility, Blazing Barrier Interrupt ready: Counterspell Control ready: Dragon's Breath, Ring of Frost, Frost Nova Holy Priest
locked: Intimidation, 3s left
Defensives ready: Guardian Spirit, Divine Hymn, Gladiator's Medallion, Spirit of Redemption, Desperate Prayer, Leap of Faith, Holy Word: Sanctify, Fade Control ready: Psychic Scream, Holy Word: Chastise Destro Warlock
free
Defensives ready: Unending Resolve, Gladiator's Medallion, Dark Pact, Demonic Healthstone Interrupt ready: Spell Lock Control ready: Seduction, Howl of Terror, Mortal Coil Spent
Cooldowns: Power Infusion (Disc Priest), Trueshot (MM Hunter), Dark Transformation (UH Death Knight), Army of the Dead (UH Death Knight)
Answered with: Mass Invisibility (Fire Mage), Holy Word: Serenity (Holy Priest), Dark Pact (Destro Warlock), Greater Invisibility (Fire Mage), Holy Word: Serenity (Holy Priest), Spirit of Redemption (Holy Priest), Divine Hymn (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:17 | them | Summon Infernal moved nobody Destro Warlock, pressed with no control within 5s |
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| 0:18 | them | Mass Invisibility Fire Mage |
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| 0:18 | you | Fade Disc Priest |
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| 0:18 | them | Holy Word: Serenity Holy Priest on Fire Mage |
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| 0:20 | them | Dark Pact Destro Warlock |
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| 0:22 | them | Greater Invisibility Fire Mage |
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| 0:28 | them | Holy Word: Serenity Holy Priest on Fire Mage |
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| 0:29 | them | Spirit of Redemption Holy Priest |
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| 0:30 | them | UH Death Knight 100% → 32% · cooldowns Mortal Coil on UH Death Knight, Fear on the healer, 2.5s apart
Cooldowns: Malevolence (Destro Warlock), Power Infusion (Holy Priest), Combustion (Fire Mage) Control: Mortal Coil on UH Death Knight, Mortal Coil on MM Hunter, Fear on Disc Priest, Holy Word: Chastise on Disc Priest, Psychic Scream on MM Hunter, Psychic Scream on Disc Priest, Fear on UH Death Knight Answered with: Survival of the Fittest (MM Hunter), Fade (Disc Priest), Anti-Magic Shell (UH Death Knight), Death Pact (UH Death Knight), Pain Suppression (Disc Priest), Anti-Magic Zone (UH Death Knight), Evangelism (Disc Priest), Exhilaration (MM Hunter), Gladiator's Medallion (Disc Priest), Roar of Sacrifice (MM Hunter) How it was built
Your side as it started
MM Hunter
locked: Mortal Coil, 1s left
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration UH Death Knight
locked: Mortal Coil, 3s left
Defensives ready: Anti-Magic Zone, Gladiator's Medallion, Icebound Fortitude, Death Pact, Lichborne, Anti-Magic Shell Interrupt ready: Mind Freeze Disc Priest
free
Defensives ready: Pain Suppression, Gladiator's Medallion, Desperate Prayer, Leap of Faith Spent
Cooldowns: Malevolence (Destro Warlock), Power Infusion (Holy Priest), Combustion (Fire Mage)
Answered with: Survival of the Fittest (MM Hunter), Fade (Disc Priest), Anti-Magic Shell (UH Death Knight), Death Pact (UH Death Knight), Pain Suppression (Disc Priest), Anti-Magic Zone (UH Death Knight), Evangelism (Disc Priest), Exhilaration (MM Hunter), Gladiator's Medallion (Disc Priest), Roar of Sacrifice (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:30 | them | Divine Hymn Holy Priest |
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| 0:33 | you | Survival of the Fittest MM Hunter |
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| 0:38 | you | Fire Mage 95% → 58% · cooldowns Cooldowns: Volley (MM Hunter)
Answered with: Fade (Holy Priest), Holy Word: Serenity (Holy Priest) How it was built
Their side as it started
Fire Mage
free
Defensives ready: Ice Block, Gladiator's Medallion Interrupt ready: Counterspell Control ready: Dragon's Breath, Ring of Frost Holy Priest
free
Defensives ready: Guardian Spirit, Gladiator's Medallion, Desperate Prayer, Leap of Faith, Holy Word: Sanctify, Fade Control ready: Psychic Scream, Holy Word: Chastise Destro Warlock
free
Defensives ready: Unending Resolve, Gladiator's Medallion, Demonic Healthstone Interrupt ready: Spell Lock Control ready: Seduction, Howl of Terror Spent
Cooldowns: Volley (MM Hunter)
Answered with: Fade (Holy Priest), Holy Word: Serenity (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:38 | you | Fade Disc Priest |
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| 0:39 | you | Old go on Fire Mage Volley, Scatter Shot > cross, Intimidation > healer |
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| 0:39 | you | Anti-Magic Shell UH Death Knight |
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| 0:39 | you | Death Pact UH Death Knight |
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| 0:39 | them | Fade Holy Priest |
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| 0:40 | them | MM Hunter 83% → 45% · cooldowns Psychic Scream on MM Hunter, Psychic Scream on the healer, 0s apart
Cooldowns: Power Infusion (Holy Priest), Combustion (Fire Mage) Control: Fear on Disc Priest, Holy Word: Chastise on Disc Priest, Psychic Scream on MM Hunter, Psychic Scream on Disc Priest Answered with: Fade (Disc Priest), Anti-Magic Shell (UH Death Knight), Death Pact (UH Death Knight), Pain Suppression (Disc Priest), Anti-Magic Zone (UH Death Knight), Evangelism (Disc Priest), Exhilaration (MM Hunter) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration UH Death Knight
free
Defensives ready: Anti-Magic Zone, Gladiator's Medallion, Icebound Fortitude, Lichborne Disc Priest
free
Defensives ready: Pain Suppression, Gladiator's Medallion, Desperate Prayer, Leap of Faith Spent
Cooldowns: Power Infusion (Holy Priest), Combustion (Fire Mage)
Answered with: Fade (Disc Priest), Anti-Magic Shell (UH Death Knight), Death Pact (UH Death Knight), Pain Suppression (Disc Priest), Anti-Magic Zone (UH Death Knight), Evangelism (Disc Priest), Exhilaration (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:40 | you | Pain Suppression Disc Priest on UH Death Knight |
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| 0:40 | you | Anti-Magic Zone UH Death Knight |
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| 0:43 | them | Holy Word: Serenity Holy Priest on Fire Mage |
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| 0:44 | you | Fire Mage 99% → 35% · cooldowns Cooldowns: Volley (MM Hunter)
Control: Scatter Shot on Destro Warlock, Intimidation on Holy Priest Answered with: Holy Word: Serenity (Holy Priest), Guardian Spirit (Holy Priest), Alter Time (Fire Mage), Healthstone (Fire Mage), Holy Word: Serenity (Holy Priest) How it was built
Their side as it started
Fire Mage
free
Defensives ready: Ice Block, Gladiator's Medallion Interrupt ready: Counterspell Control ready: Dragon's Breath, Ring of Frost Holy Priest
free
Defensives ready: Guardian Spirit, Gladiator's Medallion, Desperate Prayer, Leap of Faith, Holy Word: Sanctify Destro Warlock
free
Defensives ready: Unending Resolve, Gladiator's Medallion, Demonic Healthstone Interrupt ready: Spell Lock Control ready: Seduction, Howl of Terror Spent
Cooldowns: Volley (MM Hunter)
Answered with: Holy Word: Serenity (Holy Priest), Guardian Spirit (Holy Priest), Alter Time (Fire Mage), Healthstone (Fire Mage), Holy Word: Serenity (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:45 | you | Evangelism Disc Priest on MM Hunter |
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| 0:45 | you | Exhilaration MM Hunter |
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| 0:46 | them | MM Hunter 78% → 46% · cooldowns Psychic Scream on MM Hunter, Psychic Scream on the healer, 0s apart
Cooldowns: Power Infusion (Holy Priest), Combustion (Fire Mage) Control: Holy Word: Chastise on Disc Priest, Psychic Scream on MM Hunter, Psychic Scream on Disc Priest Answered with: Evangelism (Disc Priest), Exhilaration (MM Hunter), Gladiator's Medallion (Disc Priest), Roar of Sacrifice (MM Hunter) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage UH Death Knight
free
Defensives ready: Gladiator's Medallion, Icebound Fortitude, Lichborne Disc Priest
free
Defensives ready: Pain Suppression, Gladiator's Medallion, Desperate Prayer, Leap of Faith Spent
Cooldowns: Power Infusion (Holy Priest), Combustion (Fire Mage)
Answered with: Evangelism (Disc Priest), Exhilaration (MM Hunter), Gladiator's Medallion (Disc Priest), Roar of Sacrifice (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:46 | you | Gladiator's Medallion Disc Priest |
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| 0:49 | you | Roar of Sacrifice MM Hunter |
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| 0:51 | them | Guardian Spirit Holy Priest on Fire Mage |
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| 0:51 | them | Alter Time Fire Mage |
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| 0:52 | them | MM Hunter 87% → 14% · cooldowns Mortal Coil on MM Hunter, Fear on the healer, 3.3s apart
Cooldowns: Soul Fire (Destro Warlock) Control: Fear on UH Death Knight, Fear on Disc Priest, Fear on Disc Priest, Mortal Coil on UH Death Knight, Mortal Coil on MM Hunter, Holy Word: Chastise on Disc Priest Answered with: Lichborne (UH Death Knight), Aspect of the Turtle (MM Hunter), Icebound Fortitude (UH Death Knight), Anti-Magic Shell (UH Death Knight), Fade (Disc Priest) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage UH Death Knight
free
Defensives ready: Gladiator's Medallion, Icebound Fortitude, Lichborne Interrupt ready: Mind Freeze Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith Control ready: Psychic Scream Spent
Cooldowns: Soul Fire (Destro Warlock)
Answered with: Lichborne (UH Death Knight), Aspect of the Turtle (MM Hunter), Icebound Fortitude (UH Death Knight), Anti-Magic Shell (UH Death Knight), Fade (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 0:52 | them | Old go on MM Hunter Fear > cross, Soul Fire, Fear > healer, Fear > healer, Mortal Coil > cross, Mortal Coil > target, Holy Word: Chastise > healer, Psychic Scream > cross, Malevolence, Howl of Terror > healer, Soul Fire, Fear > healer, Summon Infernal, Fear > target, Psychic Scream > cross, Fear > target |
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| 0:53 | them | Healthstone Fire Mage |
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| 0:53 | you | Lichborne UH Death Knight |
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| 0:56 | them | Holy Word: Serenity Holy Priest on Fire Mage |
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| 0:58 | you | Aspect of the Turtle MM Hunter |
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| 0:59 | them | UH Death Knight 100% → 29% · cooldowns Fear on UH Death Knight, Fear on the healer, 13.2s apart
Cooldowns: Soul Fire (Destro Warlock) Control: Fear on UH Death Knight, Fear on Disc Priest Answered with: Aspect of the Turtle (MM Hunter), Icebound Fortitude (UH Death Knight), Anti-Magic Shell (UH Death Knight), Fade (Disc Priest) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Gladiator's Medallion, Survival of the Fittest, Camouflage Control ready: Binding Shot UH Death Knight
free
Defensives ready: Gladiator's Medallion, Icebound Fortitude Interrupt ready: Mind Freeze Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade Control ready: Psychic Scream Spent
Cooldowns: Soul Fire (Destro Warlock)
Answered with: Aspect of the Turtle (MM Hunter), Icebound Fortitude (UH Death Knight), Anti-Magic Shell (UH Death Knight), Fade (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:00 | you | Fire Mage 100% → 48% · cooldowns Cooldowns: Dark Transformation (UH Death Knight)
Control: Intimidation on Holy Priest Answered with: Holy Word: Serenity (Holy Priest) How it was built
Their side as it started
Fire Mage
free
Defensives ready: Ice Block, Gladiator's Medallion Control ready: Dragon's Breath, Ring of Frost, Ice Nova, Frost Nova Holy Priest
free
Defensives ready: Gladiator's Medallion, Desperate Prayer, Leap of Faith, Holy Word: Sanctify, Fade Destro Warlock
free
Defensives ready: Unending Resolve, Gladiator's Medallion, Demonic Healthstone Interrupt ready: Spell Lock Control ready: Seduction, Howl of Terror Spent
Cooldowns: Dark Transformation (UH Death Knight)
Answered with: Holy Word: Serenity (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:04 | them | Holy Word: Serenity Holy Priest on Fire Mage |
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| 1:05 | you | Old go on Fire Mage Dark Transformation, Binding Shot > target, Strangulate > healer |
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| 1:06 | you | Icebound Fortitude UH Death Knight |
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| 1:08 | you | Fire Mage 99% → 20% · cooldowns Binding Shot on Fire Mage, Strangulate on the healer, 2.1s apart
Cooldowns: Dark Transformation (UH Death Knight) Control: Binding Shot on Fire Mage, Strangulate on Holy Priest Answered with: Gladiator's Medallion (Fire Mage), Gladiator's Medallion (Holy Priest), Holy Word: Serenity (Holy Priest), Ice Block (Fire Mage) How it was built
Their side as it started
Fire Mage
free
Defensives ready: Ice Block, Gladiator's Medallion Control ready: Dragon's Breath, Ring of Frost, Frost Nova Holy Priest
free
Defensives ready: Gladiator's Medallion, Desperate Prayer, Leap of Faith, Holy Word: Sanctify, Fade Destro Warlock
free
Defensives ready: Unending Resolve, Gladiator's Medallion, Demonic Healthstone Interrupt ready: Spell Lock Control ready: Seduction, Howl of Terror Spent
Cooldowns: Dark Transformation (UH Death Knight)
Answered with: Gladiator's Medallion (Fire Mage), Gladiator's Medallion (Holy Priest), Holy Word: Serenity (Holy Priest), Ice Block (Fire Mage)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:10 | them | Gladiator's Medallion Fire Mage |
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| 1:10 | you | Anti-Magic Shell UH Death Knight |
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| 1:11 | you | Fade Disc Priest |
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| 1:13 | them | Gladiator's Medallion Holy Priest |
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| 1:13 | them | Holy Word: Serenity Holy Priest on Fire Mage |
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| 1:13 | them | Ice Block Fire Mage |
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| 1:21 | them | UH Death Knight 100% → 72% · cooldowns Psychic Scream on UH Death Knight, Holy Word: Chastise on the healer, 2.3s apart
Cooldowns: Malevolence (Destro Warlock) Control: Fear on Disc Priest, Mortal Coil on UH Death Knight, Mortal Coil on MM Hunter, Holy Word: Chastise on Disc Priest, Psychic Scream on UH Death Knight, Howl of Terror on Disc Priest Answered with: Wraith Walk (UH Death Knight), Pain Suppression (Disc Priest) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Gladiator's Medallion, Survival of the Fittest, Camouflage Control ready: Freezing Trap UH Death Knight
free
Defensives ready: Gladiator's Medallion, Wraith Walk Interrupt ready: Mind Freeze Control ready: Blinding Sleet Disc Priest
free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith Control ready: Psychic Scream Spent
Cooldowns: Malevolence (Destro Warlock)
Answered with: Wraith Walk (UH Death Knight), Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:23 | them | MM Hunter 88% → 45% · cooldowns Mortal Coil on MM Hunter, Fear on the healer, 3.3s apart
Cooldowns: Malevolence (Destro Warlock), Soul Fire (Destro Warlock), Summon Infernal (Destro Warlock) Control: Fear on Disc Priest, Mortal Coil on UH Death Knight, Mortal Coil on MM Hunter, Holy Word: Chastise on Disc Priest, Psychic Scream on UH Death Knight, Howl of Terror on Disc Priest, Fear on Disc Priest, Fear on MM Hunter Answered with: Wraith Walk (UH Death Knight), Pain Suppression (Disc Priest), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Gladiator's Medallion (MM Hunter) How it was built
Your side as it started
MM Hunter
free
Defensives ready: Gladiator's Medallion, Survival of the Fittest, Camouflage Control ready: Freezing Trap, Chimaeral Sting UH Death Knight
free
Defensives ready: Gladiator's Medallion, Wraith Walk Interrupt ready: Mind Freeze Control ready: Blinding Sleet Disc Priest
locked: Holy Word: Chastise, 2s left
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith Control ready: Psychic Scream Spent
Cooldowns: Malevolence (Destro Warlock), Soul Fire (Destro Warlock), Summon Infernal (Destro Warlock)
Answered with: Wraith Walk (UH Death Knight), Pain Suppression (Disc Priest), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Gladiator's Medallion (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:23 | them | Fade Holy Priest |
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| 1:26 | you | Wraith Walk UH Death Knight |
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| 1:27 | them | Holy Word: Serenity Holy Priest on Fire Mage |
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| 1:28 | you | Fire Mage 100% → 70% · cooldowns Cooldowns: Volley (MM Hunter)
Control: Intimidation on Holy Priest Answered with: Holy Word: Serenity (Holy Priest), Holy Word: Serenity (Holy Priest) How it was built
Their side as it started
Fire Mage
free
Defensives ready: Greater Invisibility, Blazing Barrier Interrupt ready: Counterspell Control ready: Dragon's Breath, Ring of Frost, Ice Nova, Frost Nova Holy Priest
free
Defensives ready: Desperate Prayer, Leap of Faith, Holy Word: Sanctify Destro Warlock
free
Defensives ready: Unending Resolve, Gladiator's Medallion, Dark Pact, Demonic Healthstone Interrupt ready: Spell Lock Control ready: Seduction, Howl of Terror Spent
Cooldowns: Volley (MM Hunter)
Answered with: Holy Word: Serenity (Holy Priest), Holy Word: Serenity (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:31 | you | Pain Suppression Disc Priest on MM Hunter |
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| 1:32 | you | Old go on Fire Mage — killed Volley, Intimidation > healer, Freezing Trap > healer, Scatter Shot > cross, Psychic Scream > healer, Trueshot, Dark Transformation, Army of the Dead, Strangulate > healer, Mind Control > cross, Freezing Trap > healer |
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| 1:34 | them | Holy Word: Serenity Holy Priest on Fire Mage |
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| 1:39 | you | Fire Mage 100% → died · cooldowns Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter), Dark Transformation (UH Death Knight), Army of the Dead (UH Death Knight)
Control: Intimidation on Holy Priest, Freezing Trap on Holy Priest, Scatter Shot on Destro Warlock, Psychic Scream on Holy Priest, Strangulate on Holy Priest, Mind Control on Destro Warlock Answered with: Gladiator's Medallion (Destro Warlock), Alter Time (Fire Mage), Greater Invisibility (Fire Mage), Dark Pact (Destro Warlock), Holy Word: Serenity (Holy Priest), Fade (Holy Priest) How it was built
Their side as it started
Fire Mage
free
Defensives ready: Greater Invisibility Interrupt ready: Counterspell Control ready: Dragon's Breath, Ring of Frost, Ice Nova, Frost Nova Holy Priest
locked: Freezing Trap, 5s left
Defensives ready: Desperate Prayer, Leap of Faith, Holy Word: Sanctify Destro Warlock
locked: Scatter Shot, 1s left
Defensives ready: Unending Resolve, Gladiator's Medallion, Dark Pact, Demonic Healthstone Interrupt ready: Spell Lock Control ready: Seduction Spent
Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter), Dark Transformation (UH Death Knight), Army of the Dead (UH Death Knight)
Answered with: Gladiator's Medallion (Destro Warlock), Alter Time (Fire Mage), Greater Invisibility (Fire Mage), Dark Pact (Destro Warlock), Holy Word: Serenity (Holy Priest), Fade (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 1:39 | them | Gladiator's Medallion Destro Warlock |
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| 1:41 | you | Fade Disc Priest |
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| 1:43 | them | Alter Time Fire Mage |
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| 1:44 | you | Survival of the Fittest MM Hunter |
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| 1:49 | them | Greater Invisibility Fire Mage |
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| 1:49 | them | Dark Pact Destro Warlock |
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| 1:50 | you | Gladiator's Medallion MM Hunter |
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| 1:51 | them | Holy Word: Serenity Holy Priest on Fire Mage |
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| 1:52 | them | Fade Holy Priest |
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| 1:55 | you | Gladiator's Medallion UH Death Knight |
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| 2:00 | them | Death: Player Aimed Shot |
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| 2:09 | you | Destro Warlock 100% → died · cooldowns Mind Control on Destro Warlock, Freezing Trap on the healer, 2s apart
Cooldowns: Volley (MM Hunter) Control: Mind Control on Destro Warlock, Freezing Trap on Holy Priest How it was built
Their side as it started
Fire Mage
dead
Interrupt ready: Counterspell Control ready: Dragon's Breath, Ring of Frost Holy Priest
free
Defensives ready: Desperate Prayer, Leap of Faith, Holy Word: Sanctify Control ready: Holy Word: Chastise Destro Warlock
free
Defensives ready: Unending Resolve, Demonic Healthstone Interrupt ready: Spell Lock Control ready: Seduction, Mortal Coil Spent
Cooldowns: Volley (MM Hunter)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 2:14 | them | MM Hunter 100% → 74% · control, no cooldown Control: Mortal Coil on MM Hunter
How it was built
Your side as it started
MM Hunter
free
Defensives ready: Survival of the Fittest, Camouflage, Exhilaration Control ready: Binding Shot UH Death Knight
free
Defensives ready: Death Pact, Anti-Magic Shell Interrupt ready: Mind Freeze Disc Priest
free
Defensives ready: Desperate Prayer, Leap of Faith, Fade Control ready: Psychic Scream Spent
Cooldowns: none, all control
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
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| 2:18 | you | Old go on Destro Warlock — killed Volley |
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| 2:24 | them | Death: Player Explosive Shot |