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they fell to your pressure you fell to theirs a death your defensive theirs a cooldown that moved nobody
How to read it, and lining up the video
A fall is someone's health dropping 20+ and the cooldowns and control that did it. Darker = more stacked; striped = control with no cooldown; gold edge = they died. Click the timeline to go to that point, or a moment to see it from 3s before. The , and . keys step back and forward.
Round 1 starts this far into the video, from MindCollector's recording 0.0s
The game won  2:42
0:00 0:15 0:30 0:45 1:00 1:15 1:30 1:45 2:00 2:15 2:30
Moments (71)
0:06 them UH Death Knight 100% → 70% · cooldowns
Cooldowns: Soul Fire (Destro Warlock)
Answered with: Wraith Walk (UH Death Knight)
How it was built
+4.0s Soul Fire by Destro Warlock
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
Control ready: Freezing Trap, Intimidation, Binding Shot, Chimaeral Sting
UH Death Knight free
Defensives ready: Anti-Magic Zone, Gladiator's Medallion, Icebound Fortitude, Death Pact, Lichborne, Wraith Walk, Anti-Magic Shell
Interrupt ready: Mind Freeze
Control ready: Strangulate, Blinding Sleet
Disc Priest free
Defensives ready: Pain Suppression, Gladiator's Medallion, Desperate Prayer, Leap of Faith, Fade
Control ready: Psychic Scream
Spent
Cooldowns: Soul Fire (Destro Warlock)
Answered with: Wraith Walk (UH Death Knight)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:06 them Alter Time
Fire Mage
0:06 you Old go on Fire Mage
Power Infusion, Intimidation > healer, Freezing Trap > healer, Binding Shot > target, Trueshot, Blinding Sleet > healer, Blinding Sleet > cross, Psychic Scream > cross, Psychic Scream > healer, Dark Transformation, Army of the Dead, Strangulate > healer
0:08 you Wraith Walk
UH Death Knight
0:10 them Old go on MM Hunter
Soul Fire, Summon Infernal, Malevolence, Mortal Coil > cross, Mortal Coil > target, Fear > healer, Power Infusion, Combustion, Holy Word: Chastise > healer, Psychic Scream > target, Psychic Scream > healer
0:10 you Fire Mage 100% → 58% · cooldowns
Binding Shot on Fire Mage, Freezing Trap on the healer, 3.8s apart
Cooldowns: Power Infusion (Disc Priest), Trueshot (MM Hunter), Dark Transformation (UH Death Knight), Army of the Dead (UH Death Knight)
Control: Intimidation on Holy Priest, Freezing Trap on Holy Priest, Binding Shot on Fire Mage, Blinding Sleet on Holy Priest, Blinding Sleet on Destro Warlock, Psychic Scream on Destro Warlock, Psychic Scream on Holy Priest, Strangulate on Holy Priest
Answered with: Mass Invisibility (Fire Mage), Holy Word: Serenity (Holy Priest), Dark Pact (Destro Warlock), Greater Invisibility (Fire Mage), Holy Word: Serenity (Holy Priest), Spirit of Redemption (Holy Priest), Divine Hymn (Holy Priest)
How it was built
-3.3s Power Infusion by Disc Priest
-0.7s Intimidation on Holy Priest by MM Hunter Stun, full
+0.9s Freezing Trap on Holy Priest by MM Hunter Incapacitate, full
+4.7s Binding Shot on Fire Mage by MM Hunter Stun, full
+5.9s Trueshot by MM Hunter
+8.5s Blinding Sleet on Holy Priest by UH Death Knight Disorient, full
+8.5s Blinding Sleet on Destro Warlock by UH Death Knight Disorient, full
+9.2s Psychic Scream on Destro Warlock by Disc Priest Disorient, half
+9.2s Psychic Scream on Holy Priest by Disc Priest Disorient, half
+9.7s Dark Transformation by UH Death Knight
+9.7s Army of the Dead by UH Death Knight
+12.7s Strangulate on Holy Priest by UH Death Knight Silence, full
Their side as it started
Fire Mage free
Defensives ready: Ice Block, Gladiator's Medallion, Greater Invisibility, Blazing Barrier
Interrupt ready: Counterspell
Control ready: Dragon's Breath, Ring of Frost, Frost Nova
Holy Priest locked: Intimidation, 3s left
Defensives ready: Guardian Spirit, Divine Hymn, Gladiator's Medallion, Spirit of Redemption, Desperate Prayer, Leap of Faith, Holy Word: Sanctify, Fade
Control ready: Psychic Scream, Holy Word: Chastise
Destro Warlock free
Defensives ready: Unending Resolve, Gladiator's Medallion, Dark Pact, Demonic Healthstone
Interrupt ready: Spell Lock
Control ready: Seduction, Howl of Terror, Mortal Coil
Spent
Cooldowns: Power Infusion (Disc Priest), Trueshot (MM Hunter), Dark Transformation (UH Death Knight), Army of the Dead (UH Death Knight)
Answered with: Mass Invisibility (Fire Mage), Holy Word: Serenity (Holy Priest), Dark Pact (Destro Warlock), Greater Invisibility (Fire Mage), Holy Word: Serenity (Holy Priest), Spirit of Redemption (Holy Priest), Divine Hymn (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:17 them Summon Infernal moved nobody
Destro Warlock, pressed with no control within 5s
0:18 them Mass Invisibility
Fire Mage
0:18 you Fade
Disc Priest
0:18 them Holy Word: Serenity
Holy Priest on Fire Mage
0:20 them Dark Pact
Destro Warlock
0:22 them Greater Invisibility
Fire Mage
0:28 them Holy Word: Serenity
Holy Priest on Fire Mage
0:29 them Spirit of Redemption
Holy Priest
0:30 them UH Death Knight 100% → 32% · cooldowns
Mortal Coil on UH Death Knight, Fear on the healer, 2.5s apart
Cooldowns: Malevolence (Destro Warlock), Power Infusion (Holy Priest), Combustion (Fire Mage)
Control: Mortal Coil on UH Death Knight, Mortal Coil on MM Hunter, Fear on Disc Priest, Holy Word: Chastise on Disc Priest, Psychic Scream on MM Hunter, Psychic Scream on Disc Priest, Fear on UH Death Knight
Answered with: Survival of the Fittest (MM Hunter), Fade (Disc Priest), Anti-Magic Shell (UH Death Knight), Death Pact (UH Death Knight), Pain Suppression (Disc Priest), Anti-Magic Zone (UH Death Knight), Evangelism (Disc Priest), Exhilaration (MM Hunter), Gladiator's Medallion (Disc Priest), Roar of Sacrifice (MM Hunter)
How it was built
-4.3s Malevolence by Destro Warlock
-0.7s Mortal Coil on UH Death Knight by Destro Warlock Incapacitate, full
-0.5s Mortal Coil on MM Hunter by Destro Warlock Incapacitate, full
+1.8s Fear on Disc Priest by Destro Warlock Disorient, full
A cast worth a kick: nobody on your side was free with an interrupt ready
+8.8s Power Infusion by Holy Priest
+9.2s Combustion by Fire Mage
+10.9s Holy Word: Chastise on Disc Priest by Holy Priest Stun, full
+11.9s Psychic Scream on MM Hunter by Holy Priest Disorient, full
+11.9s Psychic Scream on Disc Priest by Holy Priest Disorient, half
+22.3s Fear on UH Death Knight by Destro Warlock Disorient, full
A cast worth a kick: UH Death Knight (Mind Freeze ready) free as it came in
Your side as it started
MM Hunter locked: Mortal Coil, 1s left
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
UH Death Knight locked: Mortal Coil, 3s left
Defensives ready: Anti-Magic Zone, Gladiator's Medallion, Icebound Fortitude, Death Pact, Lichborne, Anti-Magic Shell
Interrupt ready: Mind Freeze
Disc Priest free
Defensives ready: Pain Suppression, Gladiator's Medallion, Desperate Prayer, Leap of Faith
Spent
Cooldowns: Malevolence (Destro Warlock), Power Infusion (Holy Priest), Combustion (Fire Mage)
Answered with: Survival of the Fittest (MM Hunter), Fade (Disc Priest), Anti-Magic Shell (UH Death Knight), Death Pact (UH Death Knight), Pain Suppression (Disc Priest), Anti-Magic Zone (UH Death Knight), Evangelism (Disc Priest), Exhilaration (MM Hunter), Gladiator's Medallion (Disc Priest), Roar of Sacrifice (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:30 them Divine Hymn
Holy Priest
0:33 you Survival of the Fittest
MM Hunter
0:38 you Fire Mage 95% → 58% · cooldowns
Cooldowns: Volley (MM Hunter)
Answered with: Fade (Holy Priest), Holy Word: Serenity (Holy Priest)
How it was built
+1.1s Volley by MM Hunter
Their side as it started
Fire Mage free
Defensives ready: Ice Block, Gladiator's Medallion
Interrupt ready: Counterspell
Control ready: Dragon's Breath, Ring of Frost
Holy Priest free
Defensives ready: Guardian Spirit, Gladiator's Medallion, Desperate Prayer, Leap of Faith, Holy Word: Sanctify, Fade
Control ready: Psychic Scream, Holy Word: Chastise
Destro Warlock free
Defensives ready: Unending Resolve, Gladiator's Medallion, Demonic Healthstone
Interrupt ready: Spell Lock
Control ready: Seduction, Howl of Terror
Spent
Cooldowns: Volley (MM Hunter)
Answered with: Fade (Holy Priest), Holy Word: Serenity (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:38 you Fade
Disc Priest
0:39 you Old go on Fire Mage
Volley, Scatter Shot > cross, Intimidation > healer
0:39 you Anti-Magic Shell
UH Death Knight
0:39 you Death Pact
UH Death Knight
0:39 them Fade
Holy Priest
0:40 them MM Hunter 83% → 45% · cooldowns
Psychic Scream on MM Hunter, Psychic Scream on the healer, 0s apart
Cooldowns: Power Infusion (Holy Priest), Combustion (Fire Mage)
Control: Fear on Disc Priest, Holy Word: Chastise on Disc Priest, Psychic Scream on MM Hunter, Psychic Scream on Disc Priest
Answered with: Fade (Disc Priest), Anti-Magic Shell (UH Death Knight), Death Pact (UH Death Knight), Pain Suppression (Disc Priest), Anti-Magic Zone (UH Death Knight), Evangelism (Disc Priest), Exhilaration (MM Hunter)
How it was built
-8.2s Fear on Disc Priest by Destro Warlock Disorient, full
A cast worth a kick: nobody on your side was free with an interrupt ready
-1.2s Power Infusion by Holy Priest
-0.8s Combustion by Fire Mage
+0.9s Holy Word: Chastise on Disc Priest by Holy Priest Stun, full
+1.9s Psychic Scream on MM Hunter by Holy Priest Disorient, full
+1.9s Psychic Scream on Disc Priest by Holy Priest Disorient, half
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage, Exhilaration
UH Death Knight free
Defensives ready: Anti-Magic Zone, Gladiator's Medallion, Icebound Fortitude, Lichborne
Disc Priest free
Defensives ready: Pain Suppression, Gladiator's Medallion, Desperate Prayer, Leap of Faith
Spent
Cooldowns: Power Infusion (Holy Priest), Combustion (Fire Mage)
Answered with: Fade (Disc Priest), Anti-Magic Shell (UH Death Knight), Death Pact (UH Death Knight), Pain Suppression (Disc Priest), Anti-Magic Zone (UH Death Knight), Evangelism (Disc Priest), Exhilaration (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:40 you Pain Suppression
Disc Priest on UH Death Knight
0:40 you Anti-Magic Zone
UH Death Knight
0:43 them Holy Word: Serenity
Holy Priest on Fire Mage
0:44 you Fire Mage 99% → 35% · cooldowns
Cooldowns: Volley (MM Hunter)
Control: Scatter Shot on Destro Warlock, Intimidation on Holy Priest
Answered with: Holy Word: Serenity (Holy Priest), Guardian Spirit (Holy Priest), Alter Time (Fire Mage), Healthstone (Fire Mage), Holy Word: Serenity (Holy Priest)
How it was built
-4.9s Volley by MM Hunter
+0.9s Scatter Shot on Destro Warlock by MM Hunter Incapacitate, full
+7.7s Intimidation on Holy Priest by MM Hunter Stun, full
Their side as it started
Fire Mage free
Defensives ready: Ice Block, Gladiator's Medallion
Interrupt ready: Counterspell
Control ready: Dragon's Breath, Ring of Frost
Holy Priest free
Defensives ready: Guardian Spirit, Gladiator's Medallion, Desperate Prayer, Leap of Faith, Holy Word: Sanctify
Destro Warlock free
Defensives ready: Unending Resolve, Gladiator's Medallion, Demonic Healthstone
Interrupt ready: Spell Lock
Control ready: Seduction, Howl of Terror
Spent
Cooldowns: Volley (MM Hunter)
Answered with: Holy Word: Serenity (Holy Priest), Guardian Spirit (Holy Priest), Alter Time (Fire Mage), Healthstone (Fire Mage), Holy Word: Serenity (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:45 you Evangelism
Disc Priest on MM Hunter
0:45 you Exhilaration
MM Hunter
0:46 them MM Hunter 78% → 46% · cooldowns
Psychic Scream on MM Hunter, Psychic Scream on the healer, 0s apart
Cooldowns: Power Infusion (Holy Priest), Combustion (Fire Mage)
Control: Holy Word: Chastise on Disc Priest, Psychic Scream on MM Hunter, Psychic Scream on Disc Priest
Answered with: Evangelism (Disc Priest), Exhilaration (MM Hunter), Gladiator's Medallion (Disc Priest), Roar of Sacrifice (MM Hunter)
How it was built
-7.2s Power Infusion by Holy Priest
-6.8s Combustion by Fire Mage
-5.1s Holy Word: Chastise on Disc Priest by Holy Priest Stun, full
-4.1s Psychic Scream on MM Hunter by Holy Priest Disorient, full
-4.1s Psychic Scream on Disc Priest by Holy Priest Disorient, half
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage
UH Death Knight free
Defensives ready: Gladiator's Medallion, Icebound Fortitude, Lichborne
Disc Priest free
Defensives ready: Pain Suppression, Gladiator's Medallion, Desperate Prayer, Leap of Faith
Spent
Cooldowns: Power Infusion (Holy Priest), Combustion (Fire Mage)
Answered with: Evangelism (Disc Priest), Exhilaration (MM Hunter), Gladiator's Medallion (Disc Priest), Roar of Sacrifice (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:46 you Gladiator's Medallion
Disc Priest
0:49 you Roar of Sacrifice
MM Hunter
0:51 them Guardian Spirit
Holy Priest on Fire Mage
0:51 them Alter Time
Fire Mage
0:52 them MM Hunter 87% → 14% · cooldowns
Mortal Coil on MM Hunter, Fear on the healer, 3.3s apart
Cooldowns: Soul Fire (Destro Warlock)
Control: Fear on UH Death Knight, Fear on Disc Priest, Fear on Disc Priest, Mortal Coil on UH Death Knight, Mortal Coil on MM Hunter, Holy Word: Chastise on Disc Priest
Answered with: Lichborne (UH Death Knight), Aspect of the Turtle (MM Hunter), Icebound Fortitude (UH Death Knight), Anti-Magic Shell (UH Death Knight), Fade (Disc Priest)
How it was built
+0.3s Fear on UH Death Knight by Destro Warlock Disorient, full
A cast worth a kick: UH Death Knight (Mind Freeze ready) free as it came in
+5.4s Soul Fire by Destro Warlock
+13.5s Fear on Disc Priest by Destro Warlock Disorient, full
A cast worth a kick: UH Death Knight (Mind Freeze ready) free as it came in
+22.6s Fear on Disc Priest by Destro Warlock Disorient, half
A cast worth a kick: UH Death Knight (Mind Freeze ready) free as it came in
+25.7s Mortal Coil on UH Death Knight by Destro Warlock Incapacitate, full
+25.9s Mortal Coil on MM Hunter by Destro Warlock Incapacitate, full
+29.6s Holy Word: Chastise on Disc Priest by Holy Priest Stun, full
Your side as it started
MM Hunter free
Defensives ready: Aspect of the Turtle, Gladiator's Medallion, Survival of the Fittest, Camouflage
UH Death Knight free
Defensives ready: Gladiator's Medallion, Icebound Fortitude, Lichborne
Interrupt ready: Mind Freeze
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith
Control ready: Psychic Scream
Spent
Cooldowns: Soul Fire (Destro Warlock)
Answered with: Lichborne (UH Death Knight), Aspect of the Turtle (MM Hunter), Icebound Fortitude (UH Death Knight), Anti-Magic Shell (UH Death Knight), Fade (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
0:52 them Old go on MM Hunter
Fear > cross, Soul Fire, Fear > healer, Fear > healer, Mortal Coil > cross, Mortal Coil > target, Holy Word: Chastise > healer, Psychic Scream > cross, Malevolence, Howl of Terror > healer, Soul Fire, Fear > healer, Summon Infernal, Fear > target, Psychic Scream > cross, Fear > target
0:53 them Healthstone
Fire Mage
0:53 you Lichborne
UH Death Knight
0:56 them Holy Word: Serenity
Holy Priest on Fire Mage
0:58 you Aspect of the Turtle
MM Hunter
0:59 them UH Death Knight 100% → 29% · cooldowns
Fear on UH Death Knight, Fear on the healer, 13.2s apart
Cooldowns: Soul Fire (Destro Warlock)
Control: Fear on UH Death Knight, Fear on Disc Priest
Answered with: Aspect of the Turtle (MM Hunter), Icebound Fortitude (UH Death Knight), Anti-Magic Shell (UH Death Knight), Fade (Disc Priest)
How it was built
-6.7s Fear on UH Death Knight by Destro Warlock Disorient, full
A cast worth a kick: UH Death Knight (Mind Freeze ready) free as it came in
-1.6s Soul Fire by Destro Warlock
+6.5s Fear on Disc Priest by Destro Warlock Disorient, full
A cast worth a kick: UH Death Knight (Mind Freeze ready) free as it came in
Your side as it started
MM Hunter free
Defensives ready: Gladiator's Medallion, Survival of the Fittest, Camouflage
Control ready: Binding Shot
UH Death Knight free
Defensives ready: Gladiator's Medallion, Icebound Fortitude
Interrupt ready: Mind Freeze
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith, Fade
Control ready: Psychic Scream
Spent
Cooldowns: Soul Fire (Destro Warlock)
Answered with: Aspect of the Turtle (MM Hunter), Icebound Fortitude (UH Death Knight), Anti-Magic Shell (UH Death Knight), Fade (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:00 you Fire Mage 100% → 48% · cooldowns
Cooldowns: Dark Transformation (UH Death Knight)
Control: Intimidation on Holy Priest
Answered with: Holy Word: Serenity (Holy Priest)
How it was built
-8.3s Intimidation on Holy Priest by MM Hunter Stun, full
+5.4s Dark Transformation by UH Death Knight
Their side as it started
Fire Mage free
Defensives ready: Ice Block, Gladiator's Medallion
Control ready: Dragon's Breath, Ring of Frost, Ice Nova, Frost Nova
Holy Priest free
Defensives ready: Gladiator's Medallion, Desperate Prayer, Leap of Faith, Holy Word: Sanctify, Fade
Destro Warlock free
Defensives ready: Unending Resolve, Gladiator's Medallion, Demonic Healthstone
Interrupt ready: Spell Lock
Control ready: Seduction, Howl of Terror
Spent
Cooldowns: Dark Transformation (UH Death Knight)
Answered with: Holy Word: Serenity (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:04 them Holy Word: Serenity
Holy Priest on Fire Mage
1:05 you Old go on Fire Mage
Dark Transformation, Binding Shot > target, Strangulate > healer
1:06 you Icebound Fortitude
UH Death Knight
1:08 you Fire Mage 99% → 20% · cooldowns
Binding Shot on Fire Mage, Strangulate on the healer, 2.1s apart
Cooldowns: Dark Transformation (UH Death Knight)
Control: Binding Shot on Fire Mage, Strangulate on Holy Priest
Answered with: Gladiator's Medallion (Fire Mage), Gladiator's Medallion (Holy Priest), Holy Word: Serenity (Holy Priest), Ice Block (Fire Mage)
How it was built
-2.6s Dark Transformation by UH Death Knight
+0.9s Binding Shot on Fire Mage by MM Hunter Stun, full
+3.0s Strangulate on Holy Priest by UH Death Knight Silence, full
Their side as it started
Fire Mage free
Defensives ready: Ice Block, Gladiator's Medallion
Control ready: Dragon's Breath, Ring of Frost, Frost Nova
Holy Priest free
Defensives ready: Gladiator's Medallion, Desperate Prayer, Leap of Faith, Holy Word: Sanctify, Fade
Destro Warlock free
Defensives ready: Unending Resolve, Gladiator's Medallion, Demonic Healthstone
Interrupt ready: Spell Lock
Control ready: Seduction, Howl of Terror
Spent
Cooldowns: Dark Transformation (UH Death Knight)
Answered with: Gladiator's Medallion (Fire Mage), Gladiator's Medallion (Holy Priest), Holy Word: Serenity (Holy Priest), Ice Block (Fire Mage)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:10 them Gladiator's Medallion
Fire Mage
1:10 you Anti-Magic Shell
UH Death Knight
1:11 you Fade
Disc Priest
1:13 them Gladiator's Medallion
Holy Priest
1:13 them Holy Word: Serenity
Holy Priest on Fire Mage
1:13 them Ice Block
Fire Mage
1:21 them UH Death Knight 100% → 72% · cooldowns
Psychic Scream on UH Death Knight, Holy Word: Chastise on the healer, 2.3s apart
Cooldowns: Malevolence (Destro Warlock)
Control: Fear on Disc Priest, Mortal Coil on UH Death Knight, Mortal Coil on MM Hunter, Holy Word: Chastise on Disc Priest, Psychic Scream on UH Death Knight, Howl of Terror on Disc Priest
Answered with: Wraith Walk (UH Death Knight), Pain Suppression (Disc Priest)
How it was built
-6.4s Fear on Disc Priest by Destro Warlock Disorient, half
A cast worth a kick: UH Death Knight (Mind Freeze ready) free as it came in
-3.3s Mortal Coil on UH Death Knight by Destro Warlock Incapacitate, full
-3.1s Mortal Coil on MM Hunter by Destro Warlock Incapacitate, full
+0.6s Holy Word: Chastise on Disc Priest by Holy Priest Stun, full
+2.9s Psychic Scream on UH Death Knight by Holy Priest Disorient, full
+4.7s Malevolence by Destro Warlock
+17.2s Howl of Terror on Disc Priest by Destro Warlock Disorient, full
Your side as it started
MM Hunter free
Defensives ready: Gladiator's Medallion, Survival of the Fittest, Camouflage
Control ready: Freezing Trap
UH Death Knight free
Defensives ready: Gladiator's Medallion, Wraith Walk
Interrupt ready: Mind Freeze
Control ready: Blinding Sleet
Disc Priest free
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith
Control ready: Psychic Scream
Spent
Cooldowns: Malevolence (Destro Warlock)
Answered with: Wraith Walk (UH Death Knight), Pain Suppression (Disc Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:23 them MM Hunter 88% → 45% · cooldowns
Mortal Coil on MM Hunter, Fear on the healer, 3.3s apart
Cooldowns: Malevolence (Destro Warlock), Soul Fire (Destro Warlock), Summon Infernal (Destro Warlock)
Control: Fear on Disc Priest, Mortal Coil on UH Death Knight, Mortal Coil on MM Hunter, Holy Word: Chastise on Disc Priest, Psychic Scream on UH Death Knight, Howl of Terror on Disc Priest, Fear on Disc Priest, Fear on MM Hunter
Answered with: Wraith Walk (UH Death Knight), Pain Suppression (Disc Priest), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Gladiator's Medallion (MM Hunter)
How it was built
-8.4s Fear on Disc Priest by Destro Warlock Disorient, half
A cast worth a kick: UH Death Knight (Mind Freeze ready) free as it came in
-5.3s Mortal Coil on UH Death Knight by Destro Warlock Incapacitate, full
-5.1s Mortal Coil on MM Hunter by Destro Warlock Incapacitate, full
-1.4s Holy Word: Chastise on Disc Priest by Holy Priest Stun, full
+0.9s Psychic Scream on UH Death Knight by Holy Priest Disorient, full
+2.7s Malevolence by Destro Warlock
+15.2s Howl of Terror on Disc Priest by Destro Warlock Disorient, full
+21.9s Soul Fire by Destro Warlock
+23.9s Fear on Disc Priest by Destro Warlock Disorient, half
A cast worth a kick: UH Death Knight (Mind Freeze ready) free as it came in
+25.6s Summon Infernal by Destro Warlock
+29.5s Fear on MM Hunter by Destro Warlock Disorient, full
A cast worth a kick: UH Death Knight (Mind Freeze ready) free as it came in
Your side as it started
MM Hunter free
Defensives ready: Gladiator's Medallion, Survival of the Fittest, Camouflage
Control ready: Freezing Trap, Chimaeral Sting
UH Death Knight free
Defensives ready: Gladiator's Medallion, Wraith Walk
Interrupt ready: Mind Freeze
Control ready: Blinding Sleet
Disc Priest locked: Holy Word: Chastise, 2s left
Defensives ready: Pain Suppression, Desperate Prayer, Leap of Faith
Control ready: Psychic Scream
Spent
Cooldowns: Malevolence (Destro Warlock), Soul Fire (Destro Warlock), Summon Infernal (Destro Warlock)
Answered with: Wraith Walk (UH Death Knight), Pain Suppression (Disc Priest), Fade (Disc Priest), Survival of the Fittest (MM Hunter), Gladiator's Medallion (MM Hunter)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:23 them Fade
Holy Priest
1:26 you Wraith Walk
UH Death Knight
1:27 them Holy Word: Serenity
Holy Priest on Fire Mage
1:28 you Fire Mage 100% → 70% · cooldowns
Cooldowns: Volley (MM Hunter)
Control: Intimidation on Holy Priest
Answered with: Holy Word: Serenity (Holy Priest), Holy Word: Serenity (Holy Priest)
How it was built
+4.2s Volley by MM Hunter
+6.9s Intimidation on Holy Priest by MM Hunter Stun, full
Their side as it started
Fire Mage free
Defensives ready: Greater Invisibility, Blazing Barrier
Interrupt ready: Counterspell
Control ready: Dragon's Breath, Ring of Frost, Ice Nova, Frost Nova
Holy Priest free
Defensives ready: Desperate Prayer, Leap of Faith, Holy Word: Sanctify
Destro Warlock free
Defensives ready: Unending Resolve, Gladiator's Medallion, Dark Pact, Demonic Healthstone
Interrupt ready: Spell Lock
Control ready: Seduction, Howl of Terror
Spent
Cooldowns: Volley (MM Hunter)
Answered with: Holy Word: Serenity (Holy Priest), Holy Word: Serenity (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:31 you Pain Suppression
Disc Priest on MM Hunter
1:32 you Old go on Fire Mage — killed
Volley, Intimidation > healer, Freezing Trap > healer, Scatter Shot > cross, Psychic Scream > healer, Trueshot, Dark Transformation, Army of the Dead, Strangulate > healer, Mind Control > cross, Freezing Trap > healer
1:34 them Holy Word: Serenity
Holy Priest on Fire Mage
1:39 you Fire Mage 100% → died · cooldowns
Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter), Dark Transformation (UH Death Knight), Army of the Dead (UH Death Knight)
Control: Intimidation on Holy Priest, Freezing Trap on Holy Priest, Scatter Shot on Destro Warlock, Psychic Scream on Holy Priest, Strangulate on Holy Priest, Mind Control on Destro Warlock
Answered with: Gladiator's Medallion (Destro Warlock), Alter Time (Fire Mage), Greater Invisibility (Fire Mage), Dark Pact (Destro Warlock), Holy Word: Serenity (Holy Priest), Fade (Holy Priest)
How it was built
-6.8s Volley by MM Hunter
-4.1s Intimidation on Holy Priest by MM Hunter Stun, full
-1.6s Freezing Trap on Holy Priest by MM Hunter Incapacitate, full
-0.3s Scatter Shot on Destro Warlock by MM Hunter Incapacitate, full
+4.7s Psychic Scream on Holy Priest by Disc Priest Disorient, full
+8.3s Trueshot by MM Hunter
+11.9s Dark Transformation by UH Death Knight
+11.9s Army of the Dead by UH Death Knight
+18.1s Strangulate on Holy Priest by UH Death Knight Silence, full
+21.2s Mind Control on Destro Warlock by Disc Priest Disorient, full
A cast worth a kick: Fire Mage (Counterspell ready), Destro Warlock (Spell Lock ready) free as it came in
Their side as it started
Fire Mage free
Defensives ready: Greater Invisibility
Interrupt ready: Counterspell
Control ready: Dragon's Breath, Ring of Frost, Ice Nova, Frost Nova
Holy Priest locked: Freezing Trap, 5s left
Defensives ready: Desperate Prayer, Leap of Faith, Holy Word: Sanctify
Destro Warlock locked: Scatter Shot, 1s left
Defensives ready: Unending Resolve, Gladiator's Medallion, Dark Pact, Demonic Healthstone
Interrupt ready: Spell Lock
Control ready: Seduction
Spent
Cooldowns: Volley (MM Hunter), Trueshot (MM Hunter), Dark Transformation (UH Death Knight), Army of the Dead (UH Death Knight)
Answered with: Gladiator's Medallion (Destro Warlock), Alter Time (Fire Mage), Greater Invisibility (Fire Mage), Dark Pact (Destro Warlock), Holy Word: Serenity (Holy Priest), Fade (Holy Priest)
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
1:39 them Gladiator's Medallion
Destro Warlock
1:41 you Fade
Disc Priest
1:43 them Alter Time
Fire Mage
1:44 you Survival of the Fittest
MM Hunter
1:49 them Greater Invisibility
Fire Mage
1:49 them Dark Pact
Destro Warlock
1:50 you Gladiator's Medallion
MM Hunter
1:51 them Holy Word: Serenity
Holy Priest on Fire Mage
1:52 them Fade
Holy Priest
1:55 you Gladiator's Medallion
UH Death Knight
2:00 them Death: Player
Aimed Shot
2:09 you Destro Warlock 100% → died · cooldowns
Mind Control on Destro Warlock, Freezing Trap on the healer, 2s apart
Cooldowns: Volley (MM Hunter)
Control: Mind Control on Destro Warlock, Freezing Trap on Holy Priest
How it was built
-8.8s Mind Control on Destro Warlock by Disc Priest Disorient, full
A cast worth a kick: Fire Mage (Counterspell ready), Destro Warlock (Spell Lock ready) free as it came in
-6.8s Freezing Trap on Holy Priest by MM Hunter Incapacitate, half
+10.0s Volley by MM Hunter
Their side as it started
Fire Mage dead
Interrupt ready: Counterspell
Control ready: Dragon's Breath, Ring of Frost
Holy Priest free
Defensives ready: Desperate Prayer, Leap of Faith, Holy Word: Sanctify
Control ready: Holy Word: Chastise
Destro Warlock free
Defensives ready: Unending Resolve, Demonic Healthstone
Interrupt ready: Spell Lock
Control ready: Seduction, Mortal Coil
Spent
Cooldowns: Volley (MM Hunter)
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
2:14 them MM Hunter 100% → 74% · control, no cooldown
Control: Mortal Coil on MM Hunter
How it was built
+1.1s Mortal Coil on MM Hunter by Destro Warlock Incapacitate, full
Your side as it started
MM Hunter free
Defensives ready: Survival of the Fittest, Camouflage, Exhilaration
Control ready: Binding Shot
UH Death Knight free
Defensives ready: Death Pact, Anti-Magic Shell
Interrupt ready: Mind Freeze
Disc Priest free
Defensives ready: Desperate Prayer, Leap of Faith, Fade
Control ready: Psychic Scream
Spent
Cooldowns: none, all control
Answered with: nothing
Click a step to see it from just before. Diminishing returns: a second control of a kind lasts half as long, a third does nothing, until 20 seconds pass without one. "Ready" means not pressed within its cooldown, so it could have been back sooner. Whether a kick was in range or in sight, the log cannot say.
2:18 you Old go on Destro Warlock — killed
Volley
2:24 them Death: Player
Explosive Shot
Round times are the game's own clock, from the combat log. The app started this recording, so it knows when the first frame was taken on the same clock, and each round is placed from that.